I updated the FREETYPE2 checks so it didn't build freetype stuff
if WITH_FREETYPE2 was set to false. Also added/cleaned up source/nan_compile.mk NAN_NOKETSJI stuff a hair. Kent
This commit is contained in:
6
extern/Makefile
vendored
6
extern/Makefile
vendored
@@ -34,7 +34,11 @@ include nan_definitions.mk
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SOURCEDIR = extern
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DIR = $(OCGDIR)/extern
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DIRS = qhull/src solid bFTGL/src
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DIRS = qhull/src solid
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ifeq ($(WITH_FREETYPE2), true)
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DIRS += bFTGL/src
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endif
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TARGET =
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ifneq ($(OS),irix)
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@@ -72,7 +72,7 @@ CPPFLAGS += -I$(NAN_IKSOLVER)/include
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# path to our own external headerfiles
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CPPFLAGS += -I..
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ifdef WITH_FREETYPE2
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ifeq ($(WITH_FREETYPE2), true)
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CPPFLAGS += -DWITH_FREETYPE2
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CPPFLAGS += -I$(NAN_FREETYPE)/include
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CPPFLAGS += -I$(NAN_FREETYPE)/include/freetype2
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@@ -55,6 +55,6 @@ CPPFLAGS += -I$(NAN_FREETYPE)/include/freetype2
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CPPFLAGS += -I$(SRCHOME)/blender/blenkernel
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CPPFLAGS += -I../../include/
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ifdef WITH_FREETYPE2
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ifeq ($(WITH_FREETYPE2), true)
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CPPFLAGS += -DWITH_FREETYPE2
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endif
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@@ -38,9 +38,13 @@ CPPFLAGS ?= $(NAN_CPPFLAGS)
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# common parts ---------------------------------------------------
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# Uncomment next lines to enable integrated game engine
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CFLAGS += -DGAMEBLENDER=1
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CFLAGS += -DUSE_SUMO_SOLID
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CCFLAGS += -DUSE_SUMO_SOLID
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ifneq ($(NAN_NO_KETSJI), true)
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CFLAGS += -DGAMEBLENDER=1
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CFLAGS += -DUSE_SUMO_SOLID
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CCFLAGS += -DUSE_SUMO_SOLID
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else
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CPPFLAGS += -DNO_KETSJI
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endif
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ifdef NAN_DEBUG
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CFLAGS += $(NAN_DEBUG)
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@@ -52,12 +56,6 @@ REL_CCFLAGS += -DNDEBUG
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DBG_CFLAGS += -g
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DBG_CCFLAGS += -g
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# Is the game engine getting you down? ---------------------------------
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ifeq ($(NAN_NO_KETSJI), true)
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CPPFLAGS += -DNO_KETSJI
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endif
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# Support for new transform code ---------------------------------------
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ifeq ($(NAN_NEW_TRANSFORM), true)
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CPPFLAGS += -DNEWTRANSFORM
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