Fix T102126 Regression: Grease Pencil: Broken 2D Layering
This was because `stroke_id` was not using `vertex_start`. But since `vertex_start` is not 1 based like it used to be, we need to add 1 to it to avoid a fragment depth of `0.0` which would be equal to the background and not render.
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@@ -319,7 +319,7 @@ static void gpencil_buffer_add_point(GPUIndexBufBuilder *ibo,
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vert->strength = (round_cap0) ? pt->strength : -pt->strength;
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vert->u_stroke = pt->uv_fac;
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vert->stroke_id = gps->runtime.stroke_start;
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vert->stroke_id = gps->runtime.vertex_start;
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vert->point_id = v;
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vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f);
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/* Tag endpoint material to -1 so they get discarded by vertex shader. */
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