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8c6d4aa1036fe8984725c5b664a263bc194526ec
This was because `stroke_id` was not using `vertex_start`. But since `vertex_start` is not 1 based like it used to be, we need to add 1 to it to avoid a fragment depth of `0.0` which would be equal to the background and not render.
Sphinx Warnings
: WARNING: Could not obtain image size. :scale: option is ignored.
Note the preview is not accurate and warnings may not indicate real issues.
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