OpenGL playblasts now respect Preview Range, making it easier to

render out short segments of shots to be previewed with accurate
timing.
This commit is contained in:
2011-02-17 10:18:14 +00:00
parent 538d9180d3
commit 8cbdf89695

View File

@@ -353,8 +353,8 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
}
oglrender->cfrao= scene->r.cfra;
oglrender->nfra= SFRA;
scene->r.cfra= SFRA;
oglrender->nfra= PSFRA;
scene->r.cfra= PSFRA;
return 1;
}
@@ -437,7 +437,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
scene->r.cfra++;
/* stop at the end or on error */
if(scene->r.cfra > EFRA || !ok) {
if(scene->r.cfra > PEFRA || !ok) {
screen_opengl_render_end(C, op->customdata);
return 0;
}