OpenGL playblasts now respect Preview Range, making it easier to
render out short segments of shots to be previewed with accurate timing.
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@@ -353,8 +353,8 @@ static int screen_opengl_render_anim_initialize(bContext *C, wmOperator *op)
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}
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oglrender->cfrao= scene->r.cfra;
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oglrender->nfra= SFRA;
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scene->r.cfra= SFRA;
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oglrender->nfra= PSFRA;
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scene->r.cfra= PSFRA;
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return 1;
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}
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@@ -437,7 +437,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
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scene->r.cfra++;
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/* stop at the end or on error */
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if(scene->r.cfra > EFRA || !ok) {
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if(scene->r.cfra > PEFRA || !ok) {
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screen_opengl_render_end(C, op->customdata);
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return 0;
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}
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