New function for BLI_kdopbvh: BLI_bvhtree_find_nearest_projected.
This patch does not make any difference for a user's POV. But it is a step for adding the occlusion test for snapping functions. This new function finds the node(aabb) whose projection is closest to a screen coordinate. Reviewers: campbellbarton Reviewed By: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3180
This commit is contained in:
@@ -101,6 +101,11 @@ typedef bool (*BVHTree_OverlapCallback)(void *userdata, int index_a, int index_b
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/* callback to range search query */
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typedef void (*BVHTree_RangeQuery)(void *userdata, int index, const float co[3], float dist_sq);
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/* callback to find nearest projected */
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typedef void (*BVHTree_NearestProjectedCallback)(void *userdata, int index,
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struct DistProjectedAABBPrecalc *precalc,
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BVHTreeNearest *nearest);
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/* callbacks to BLI_bvhtree_walk_dfs */
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/* return true to traverse into this nodes children, else skip. */
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@@ -162,6 +167,12 @@ int BLI_bvhtree_range_query(
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BVHTree *tree, const float co[3], float radius,
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BVHTree_RangeQuery callback, void *userdata);
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int BLI_bvhtree_find_nearest_projected(
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BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
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float clip_planes[6][4], int clip_num,
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BVHTreeNearest *nearest,
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BVHTree_NearestProjectedCallback callback, void *userdata);
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void BLI_bvhtree_walk_dfs(
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BVHTree *tree,
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BVHTree_WalkParentCallback walk_parent_cb,
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@@ -121,11 +121,14 @@ float dist_squared_ray_to_seg_v3(
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const float v0[3], const float v1[3],
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float r_point[3], float *r_depth);
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void aabb_get_near_far_from_plane(
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const float plane_no[3], const float bbmin[3], const float bbmax[3],
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float bb_near[3], float bb_afar[3]);
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struct DistRayAABB_Precalc {
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float ray_origin[3];
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float ray_direction[3];
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float ray_inv_dir[3];
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bool sign[3];
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};
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void dist_squared_ray_to_aabb_v3_precalc(
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struct DistRayAABB_Precalc *neasrest_precalc,
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@@ -344,6 +347,14 @@ bool isect_ray_aabb_v3_simple(
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float *tmin, float *tmax);
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/* other */
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#define ISECT_AABB_PLANE_BEHIND_ANY 0
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#define ISECT_AABB_PLANE_CROSS_ANY 1
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#define ISECT_AABB_PLANE_IN_FRONT_ALL 2
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int isect_aabb_planes_v3(
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const float (*planes)[4], const int totplane,
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const float bbmin[3], const float bbmax[3]);
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bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
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const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]);
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@@ -167,6 +167,18 @@ typedef struct BVHRayCastData {
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BVHTreeRayHit hit;
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} BVHRayCastData;
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typedef struct BVHNearestProjectedData {
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const BVHTree *tree;
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struct DistProjectedAABBPrecalc precalc;
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bool closest_axis[3];
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float clip_plane[6][4];
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int clip_plane_len;
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BVHTree_NearestProjectedCallback callback;
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void *userdata;
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BVHTreeNearest nearest;
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} BVHNearestProjectedData;
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/** \} */
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@@ -2018,6 +2030,192 @@ int BLI_bvhtree_range_query(
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name BLI_bvhtree_nearest_projected
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* \{ */
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static void bvhtree_nearest_projected_dfs_recursive(
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BVHNearestProjectedData *__restrict data, const BVHNode *node)
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{
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if (node->totnode == 0) {
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if (data->callback) {
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data->callback(data->userdata, node->index, &data->precalc, &data->nearest);
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}
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else {
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data->nearest.index = node->index;
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data->nearest.dist_sq = dist_squared_to_projected_aabb(
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&data->precalc,
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(float[3]) {node->bv[0], node->bv[2], node->bv[4]},
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(float[3]) {node->bv[1], node->bv[3], node->bv[5]},
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data->closest_axis);
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}
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}
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else {
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/* First pick the closest node to recurse into */
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if (data->closest_axis[node->main_axis]) {
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for (int i = 0; i != node->totnode; i++) {
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const float *bv = node->children[i]->bv;
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if (dist_squared_to_projected_aabb(
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&data->precalc,
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(float[3]) {bv[0], bv[2], bv[4]},
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(float[3]) {bv[1], bv[3], bv[5]},
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data->closest_axis) <= data->nearest.dist_sq)
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{
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bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
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}
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}
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}
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else {
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for (int i = node->totnode; i--;) {
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const float *bv = node->children[i]->bv;
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if (dist_squared_to_projected_aabb(
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&data->precalc,
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(float[3]) {bv[0], bv[2], bv[4]},
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(float[3]) {bv[1], bv[3], bv[5]},
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data->closest_axis) <= data->nearest.dist_sq)
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{
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bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
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}
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}
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}
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}
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}
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static void bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(
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BVHNearestProjectedData *__restrict data, const BVHNode *node)
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{
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if (node->totnode == 0) {
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if (data->callback) {
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data->callback(data->userdata, node->index, &data->precalc, &data->nearest);
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}
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else {
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data->nearest.index = node->index;
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data->nearest.dist_sq = dist_squared_to_projected_aabb(
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&data->precalc,
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(float[3]) {node->bv[0], node->bv[2], node->bv[4]},
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(float[3]) {node->bv[1], node->bv[3], node->bv[5]},
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data->closest_axis);
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}
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}
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else {
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/* First pick the closest node to recurse into */
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if (data->closest_axis[node->main_axis]) {
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for (int i = 0; i != node->totnode; i++) {
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const float *bv = node->children[i]->bv;
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const float bb_min[3] = {bv[0], bv[2], bv[4]};
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const float bb_max[3] = {bv[1], bv[3], bv[5]};
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int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
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if ((isect_type != ISECT_AABB_PLANE_BEHIND_ANY) && dist_squared_to_projected_aabb(
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&data->precalc, bb_min, bb_max,
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data->closest_axis) <= data->nearest.dist_sq)
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{
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if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
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bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
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}
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else {
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/* ISECT_AABB_PLANE_IN_FRONT_ALL */
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bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
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}
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}
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}
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}
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else {
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for (int i = node->totnode; i--;) {
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const float *bv = node->children[i]->bv;
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const float bb_min[3] = {bv[0], bv[2], bv[4]};
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const float bb_max[3] = {bv[1], bv[3], bv[5]};
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int isect_type = isect_aabb_planes_v3(data->clip_plane, data->clip_plane_len, bb_min, bb_max);
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if (isect_type != ISECT_AABB_PLANE_BEHIND_ANY && dist_squared_to_projected_aabb(
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&data->precalc, bb_min, bb_max,
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data->closest_axis) <= data->nearest.dist_sq)
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{
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if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) {
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bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]);
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}
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else {
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/* ISECT_AABB_PLANE_IN_FRONT_ALL */
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bvhtree_nearest_projected_dfs_recursive(data, node->children[i]);
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}
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}
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}
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}
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}
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}
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int BLI_bvhtree_find_nearest_projected(
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BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2],
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float clip_plane[6][4], int clip_plane_len,
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BVHTreeNearest *nearest,
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BVHTree_NearestProjectedCallback callback, void *userdata)
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{
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BVHNode *root = tree->nodes[tree->totleaf];
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if (root != NULL) {
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BVHNearestProjectedData data;
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dist_squared_to_projected_aabb_precalc(
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&data.precalc, projmat, winsize, mval);
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data.callback = callback;
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data.userdata = userdata;
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if (clip_plane) {
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data.clip_plane_len = clip_plane_len;
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for (int i = 0; i < data.clip_plane_len; i++) {
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copy_v4_v4(data.clip_plane[i], clip_plane[i]);
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}
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}
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else {
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data.clip_plane_len = 1;
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planes_from_projmat(
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projmat,
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NULL, NULL, NULL, NULL,
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data.clip_plane[0], NULL);
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}
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if (nearest) {
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memcpy(&data.nearest, nearest, sizeof(*nearest));
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}
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else {
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data.nearest.index = -1;
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data.nearest.dist_sq = FLT_MAX;
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}
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{
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const float bb_min[3] = {root->bv[0], root->bv[2], root->bv[4]};
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const float bb_max[3] = {root->bv[1], root->bv[3], root->bv[5]};
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int isect_type = isect_aabb_planes_v3(data.clip_plane, data.clip_plane_len, bb_min, bb_max);
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if (isect_type != 0 && dist_squared_to_projected_aabb(
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&data.precalc, bb_min, bb_max,
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data.closest_axis) <= data.nearest.dist_sq)
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{
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if (isect_type == 1) {
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bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(&data, root);
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}
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else {
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bvhtree_nearest_projected_dfs_recursive(&data, root);
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}
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}
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}
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if (nearest) {
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memcpy(nearest, &data.nearest, sizeof(*nearest));
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}
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return data.nearest.index;
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}
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return -1;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name BLI_bvhtree_walk_dfs
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@@ -619,6 +619,38 @@ float dist_squared_ray_to_seg_v3(
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return len_squared_v3(t) - SQUARE(*r_depth);
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}
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/* Returns the coordinates of the nearest vertex and
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* the farthest vertex from a plane (or normal). */
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void aabb_get_near_far_from_plane(
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const float plane_no[3], const float bbmin[3], const float bbmax[3],
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float bb_near[3], float bb_afar[3])
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{
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if (plane_no[0] < 0.0f) {
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bb_near[0] = bbmax[0];
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bb_afar[0] = bbmin[0];
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}
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else {
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bb_near[0] = bbmin[0];
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bb_afar[0] = bbmax[0];
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}
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if (plane_no[1] < 0.0f) {
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bb_near[1] = bbmax[1];
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bb_afar[1] = bbmin[1];
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}
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else {
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bb_near[1] = bbmin[1];
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bb_afar[1] = bbmax[1];
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}
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if (plane_no[2] < 0.0f) {
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bb_near[2] = bbmax[2];
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bb_afar[2] = bbmin[2];
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}
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else {
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bb_near[2] = bbmin[2];
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bb_afar[2] = bbmax[2];
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}
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}
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/* -------------------------------------------------------------------- */
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/** \name dist_squared_to_ray_to_aabb and helpers
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* \{ */
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@@ -634,7 +666,6 @@ void dist_squared_ray_to_aabb_v3_precalc(
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neasrest_precalc->ray_inv_dir[i] =
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(neasrest_precalc->ray_direction[i] != 0.0f) ?
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(1.0f / neasrest_precalc->ray_direction[i]) : FLT_MAX;
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neasrest_precalc->sign[i] = (neasrest_precalc->ray_inv_dir[i] < 0.0f);
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}
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}
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@@ -648,30 +679,8 @@ float dist_squared_ray_to_aabb_v3(
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{
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// bool r_axis_closest[3];
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float local_bvmin[3], local_bvmax[3];
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if (data->sign[0]) {
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local_bvmin[0] = bb_max[0];
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local_bvmax[0] = bb_min[0];
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}
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else {
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local_bvmin[0] = bb_min[0];
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local_bvmax[0] = bb_max[0];
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}
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if (data->sign[1]) {
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local_bvmin[1] = bb_max[1];
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local_bvmax[1] = bb_min[1];
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}
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else {
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local_bvmin[1] = bb_min[1];
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local_bvmax[1] = bb_max[1];
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}
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if (data->sign[2]) {
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local_bvmin[2] = bb_max[2];
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local_bvmax[2] = bb_min[2];
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}
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else {
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local_bvmin[2] = bb_min[2];
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local_bvmax[2] = bb_max[2];
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}
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aabb_get_near_far_from_plane(
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data->ray_direction, bb_min, bb_max, local_bvmin, local_bvmax);
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const float tmin[3] = {
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(local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
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@@ -693,38 +702,38 @@ float dist_squared_ray_to_aabb_v3(
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rtmax = tmax[0];
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va[0] = vb[0] = local_bvmax[0];
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main_axis = 3;
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// r_axis_closest[0] = data->sign[0];
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// r_axis_closest[0] = neasrest_precalc->ray_direction[0] < 0.0f;
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}
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else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
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rtmax = tmax[1];
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va[1] = vb[1] = local_bvmax[1];
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main_axis = 2;
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// r_axis_closest[1] = data->sign[1];
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// r_axis_closest[1] = neasrest_precalc->ray_direction[1] < 0.0f;
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}
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else {
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rtmax = tmax[2];
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va[2] = vb[2] = local_bvmax[2];
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main_axis = 1;
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// r_axis_closest[2] = data->sign[2];
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// r_axis_closest[2] = neasrest_precalc->ray_direction[2] < 0.0f;
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}
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if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
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rtmin = tmin[0];
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va[0] = vb[0] = local_bvmin[0];
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main_axis -= 3;
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// r_axis_closest[0] = !data->sign[0];
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// r_axis_closest[0] = neasrest_precalc->ray_direction[0] >= 0.0f;
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}
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else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
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rtmin = tmin[1];
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va[1] = vb[1] = local_bvmin[1];
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main_axis -= 1;
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// r_axis_closest[1] = !data->sign[1];
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// r_axis_closest[1] = neasrest_precalc->ray_direction[1] >= 0.0f;
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}
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else {
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rtmin = tmin[2];
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va[2] = vb[2] = local_bvmin[2];
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main_axis -= 2;
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// r_axis_closest[2] = !data->sign[2];
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// r_axis_closest[2] = neasrest_precalc->ray_direction[2] >= 0.0f;
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}
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if (main_axis < 0) {
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main_axis += 3;
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@@ -739,14 +748,14 @@ float dist_squared_ray_to_aabb_v3(
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return 0.0f;
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}
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if (data->sign[main_axis]) {
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va[main_axis] = local_bvmax[main_axis];
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vb[main_axis] = local_bvmin[main_axis];
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}
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else {
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if (data->ray_direction[main_axis] >= 0.0f) {
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va[main_axis] = local_bvmin[main_axis];
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vb[main_axis] = local_bvmax[main_axis];
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}
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else {
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va[main_axis] = local_bvmax[main_axis];
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vb[main_axis] = local_bvmin[main_axis];
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}
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return dist_squared_ray_to_seg_v3(
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data->ray_origin, data->ray_direction, va, vb,
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@@ -839,35 +848,8 @@ float dist_squared_to_projected_aabb(
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bool r_axis_closest[3])
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{
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float local_bvmin[3], local_bvmax[3];
|
||||
bool sign[3] = {
|
||||
data->ray_inv_dir[0] >= 0.0f,
|
||||
data->ray_inv_dir[1] >= 0.0f,
|
||||
data->ray_inv_dir[2] >= 0.0f,
|
||||
};
|
||||
if (sign[0]) {
|
||||
local_bvmin[0] = bbmin[0];
|
||||
local_bvmax[0] = bbmax[0];
|
||||
}
|
||||
else {
|
||||
local_bvmin[0] = bbmax[0];
|
||||
local_bvmax[0] = bbmin[0];
|
||||
}
|
||||
if (sign[1]) {
|
||||
local_bvmin[1] = bbmin[1];
|
||||
local_bvmax[1] = bbmax[1];
|
||||
}
|
||||
else {
|
||||
local_bvmin[1] = bbmax[1];
|
||||
local_bvmax[1] = bbmin[1];
|
||||
}
|
||||
if (sign[2]) {
|
||||
local_bvmin[2] = bbmin[2];
|
||||
local_bvmax[2] = bbmax[2];
|
||||
}
|
||||
else {
|
||||
local_bvmin[2] = bbmax[2];
|
||||
local_bvmax[2] = bbmin[2];
|
||||
}
|
||||
aabb_get_near_far_from_plane(
|
||||
data->ray_direction, bbmin, bbmax, local_bvmin, local_bvmax);
|
||||
|
||||
const float tmin[3] = {
|
||||
(local_bvmin[0] - data->ray_origin[0]) * data->ray_inv_dir[0],
|
||||
@@ -889,38 +871,38 @@ float dist_squared_to_projected_aabb(
|
||||
rtmax = tmax[0];
|
||||
va[0] = vb[0] = local_bvmax[0];
|
||||
main_axis = 3;
|
||||
r_axis_closest[0] = !sign[0];
|
||||
r_axis_closest[0] = data->ray_direction[0] < 0.0f;
|
||||
}
|
||||
else if ((tmax[1] <= tmax[0]) && (tmax[1] <= tmax[2])) {
|
||||
rtmax = tmax[1];
|
||||
va[1] = vb[1] = local_bvmax[1];
|
||||
main_axis = 2;
|
||||
r_axis_closest[1] = !sign[1];
|
||||
r_axis_closest[1] = data->ray_direction[1] < 0.0f;
|
||||
}
|
||||
else {
|
||||
rtmax = tmax[2];
|
||||
va[2] = vb[2] = local_bvmax[2];
|
||||
main_axis = 1;
|
||||
r_axis_closest[2] = !sign[2];
|
||||
r_axis_closest[2] = data->ray_direction[2] < 0.0f;
|
||||
}
|
||||
|
||||
if ((tmin[0] >= tmin[1]) && (tmin[0] >= tmin[2])) {
|
||||
rtmin = tmin[0];
|
||||
va[0] = vb[0] = local_bvmin[0];
|
||||
main_axis -= 3;
|
||||
r_axis_closest[0] = sign[0];
|
||||
r_axis_closest[0] = data->ray_direction[0] >= 0.0f;
|
||||
}
|
||||
else if ((tmin[1] >= tmin[0]) && (tmin[1] >= tmin[2])) {
|
||||
rtmin = tmin[1];
|
||||
va[1] = vb[1] = local_bvmin[1];
|
||||
main_axis -= 1;
|
||||
r_axis_closest[1] = sign[1];
|
||||
r_axis_closest[1] = data->ray_direction[1] >= 0.0f;
|
||||
}
|
||||
else {
|
||||
rtmin = tmin[2];
|
||||
va[2] = vb[2] = local_bvmin[2];
|
||||
main_axis -= 2;
|
||||
r_axis_closest[2] = sign[2];
|
||||
r_axis_closest[2] = data->ray_direction[2] >= 0.0f;
|
||||
}
|
||||
if (main_axis < 0) {
|
||||
main_axis += 3;
|
||||
@@ -931,7 +913,7 @@ float dist_squared_to_projected_aabb(
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (sign[main_axis]) {
|
||||
if (data->ray_direction[main_axis] >= 0.0f) {
|
||||
va[main_axis] = local_bvmin[main_axis];
|
||||
vb[main_axis] = local_bvmax[main_axis];
|
||||
}
|
||||
@@ -2278,6 +2260,38 @@ static bool getLowestRoot(const float a, const float b, const float c, const flo
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Checks status of an AABB in relation to a list of planes.
|
||||
*
|
||||
* \returns intersection type:
|
||||
* - ISECT_AABB_PLANE_BEHIND_ONE (0): AABB is completely behind at least 1 plane;
|
||||
* - ISECT_AABB_PLANE_CROSS_ANY (1): AABB intersects at least 1 plane;
|
||||
* - ISECT_AABB_PLANE_IN_FRONT_ALL (2): AABB is completely in front of all planes;
|
||||
*/
|
||||
int isect_aabb_planes_v3(
|
||||
const float (*planes)[4], const int totplane,
|
||||
const float bbmin[3], const float bbmax[3])
|
||||
{
|
||||
int ret = ISECT_AABB_PLANE_IN_FRONT_ALL;
|
||||
|
||||
float bb_near[3], bb_far[3];
|
||||
for (int i = 0; i < totplane; i++) {
|
||||
aabb_get_near_far_from_plane(planes[i], bbmin, bbmax, bb_near, bb_far);
|
||||
|
||||
if (plane_point_side_v3(planes[i], bb_far) < 0.0f) {
|
||||
return ISECT_AABB_PLANE_BEHIND_ANY;
|
||||
}
|
||||
else if ((ret != ISECT_AABB_PLANE_CROSS_ANY) &&
|
||||
(plane_point_side_v3(planes[i], bb_near) < 0.0f))
|
||||
{
|
||||
ret = ISECT_AABB_PLANE_CROSS_ANY;
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius,
|
||||
const float v0[3], const float v1[3], const float v2[3],
|
||||
float *r_lambda, float ipoint[3])
|
||||
|
||||
Reference in New Issue
Block a user