Fix T93960: Asset Catalogs I/O fails with unicode file paths on Windows

On Windows, encode file paths as UTF-16 before trying to open the file
for reading/writing.

This introduces a new class `blender::fstream`, which wraps
`std::fstream` and provides this UTF-16 encoding. This class should also
be used in other areas, like the Alembic importer/exporter.

Manifest Task: T93960

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13633
This commit is contained in:
2021-12-21 15:53:52 +01:00
parent d66a6525c3
commit 8cf1994455
6 changed files with 173 additions and 3 deletions

View File

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bli
* \brief File and directory operations.
*/
#pragma once
#ifndef __cplusplus
# error This is a C++ header
#endif
#include "BLI_fileops.h"
#include "BLI_string_ref.hh"
#include <fstream>
#include <string>
namespace blender {
/**
* std::fstream subclass that handles UTF-16 encoding on Windows.
*
* For documentation, see https://en.cppreference.com/w/cpp/io/basic_fstream
*/
class fstream : public std::fstream {
public:
fstream() = default;
explicit fstream(const char *filepath,
std::ios_base::openmode mode = ios_base::in | ios_base::out);
explicit fstream(const std::string &filepath,
std::ios_base::openmode mode = ios_base::in | ios_base::out);
void open(StringRefNull filepath, ios_base::openmode mode = ios_base::in | ios_base::out);
};
} // namespace blender