Depsgraph: use specific tag to update shading
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@@ -1097,7 +1097,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma)
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if (!ma)
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return;
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DEG_id_tag_update(&ma->id, 0);
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DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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if (ma->texpaintslot) {
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MEM_freeN(ma->texpaintslot);
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@@ -6027,7 +6027,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
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BKE_texpaint_slot_refresh_cache(scene, ma);
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BKE_image_signal(bmain, ima, NULL, IMA_SIGNAL_USER_NEW_IMAGE);
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WM_event_add_notifier(C, NC_IMAGE | NA_ADDED, ima);
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DEG_id_tag_update(&ma->id, 0);
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DEG_id_tag_update(&ma->id, ID_RECALC_SHADING);
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ED_area_tag_redraw(CTX_wm_area(C));
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BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
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