BGE Py API:
* Sphinx autorun file. * bge modules are now autogenerated * added aud module
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@@ -375,6 +375,7 @@ def rna2sphinx(BASEPATH):
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fw(" mathutils.rst\n\n")
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fw(" blf.rst\n\n")
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fw(" aud.rst\n\n")
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# game engine
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fw("===================\n")
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@@ -454,14 +455,30 @@ def rna2sphinx(BASEPATH):
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import blf as module
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pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
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del module
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import aud as module
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pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
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del module
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# game engine
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import shutil
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from bge import types as module
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pymodule2sphinx(BASEPATH, "bge.types", module, "Game Engine bge.types Module")
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from bge import logic as module
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pymodule2sphinx(BASEPATH, "bge.logic", module, "Game Engine bge.logic Module")
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from bge import render as module
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pymodule2sphinx(BASEPATH, "bge.render", module, "Game Engine bge.render Module")
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from bge import events as module
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pymodule2sphinx(BASEPATH, "bge.events", module, "Game Engine bge.events Module")
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#import shutil
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# copy2 keeps time/date stamps
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shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.types.rst"), BASEPATH)
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shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.logic.rst"), BASEPATH)
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shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.render.rst"), BASEPATH)
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shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.events.rst"), BASEPATH)
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#shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.types.rst"), BASEPATH)
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#shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.logic.rst"), BASEPATH)
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#shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.render.rst"), BASEPATH)
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#shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.events.rst"), BASEPATH)
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if 0:
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