- Render: scene buttons RENDER and ANIM now work
- Nodes: text drawing for socket names back
This commit is contained in:
2009-02-09 16:52:33 +00:00
parent f33309b028
commit 8f712f86b9
4 changed files with 17 additions and 10 deletions

View File

@@ -44,6 +44,7 @@ CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../imbuf
CPPFLAGS += -I../../python
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include

View File

@@ -5,6 +5,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include'
incs += ' ../../makesrna ../../render/extern/include'
env.BlenderLib ( 'bf_editors_space_buttons', sources, Split(incs), [], libtype=['core'], priority=[120] )

View File

@@ -40,9 +40,14 @@
#include "RE_pipeline.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_types.h"
#include "buttons_intern.h"
#define R_DISPLAYIMAGE 0
@@ -212,7 +217,8 @@ static void render_panel_render(const bContext *C, ARegion *ar)
if(uiNewPanel(C, ar, block, "Render", "Render", 320, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefBut(block, BUT,0,"RENDER", 369, 164, 191,37, 0, 0, 0, 0, 0, "Render the current frame (F12)");
uiDefButO(block, BUT, "SCREEN_OT_render", WM_OP_INVOKE_DEFAULT, "RENDER", 369, 164, 191,37, "Render the current frame (F12)");
#ifndef DISABLE_YAFRAY
/* yafray: on request, render engine menu is back again, and moved to Render panel */
uiDefButS(block, MENU, 0, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
@@ -287,12 +293,14 @@ void render_panel_anim(const bContext *C, ARegion *ar)
{
Scene *scene= CTX_data_scene(C);
uiBlock *block;
uiBut *but;
block= uiBeginBlock(C, ar, "render_panel_anim", UI_EMBOSS, UI_HELV);
if(uiNewPanel(C, ar, block, "Anim", "Render", 640, 0, 318, 204) == 0) return;
uiDefBut(block, BUT, 0, "ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Render the animation to disk from start to end frame, (Ctrl+F12)");
but= uiDefButO(block, BUT, "SCREEN_OT_render", WM_OP_INVOKE_DEFAULT, "ANIM", 692,142,192,47, "Render the animation to disk from start to end frame, (Ctrl+F12)");
RNA_boolean_set(uiButGetOperatorPtrRNA(but), "anim", 1);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, R_DOSEQ, 0, "Do Sequence",692,114,192,20, &scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)");

View File

@@ -823,11 +823,9 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
}
else {
/* XXX fix
UI_ThemeColor(TH_TEXT);
ui_rasterpos_safe(sock->locx+8.0f, sock->locy-5.0f, snode->aspect);
UI_DrawString(snode->curfont, sock->name, 0);
*/
}
}
}
@@ -835,11 +833,12 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* socket outputs */
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
float slen;
int ofs= 0;
socket_circle_draw(sock, NODE_SOCKSIZE);
/* XXX fix
UI_ThemeColor(TH_TEXT);
ofs= 0;
slen= snode->aspect*UI_GetStringWidth(snode->curfont, sock->name, 0);
while(slen > node->width) {
ofs++;
@@ -847,7 +846,6 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
}
ui_rasterpos_safe(sock->locx-8.0f-slen, sock->locy-5.0f, snode->aspect);
UI_DrawString(snode->curfont, sock->name+ofs, 0);
*/
}
}