GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be.
A shader create info provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.
- Clear source input (only one file). Cleans up the GPU api since we can create a
shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.
This also includes a new global dependency system.
GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...).
This patch already migrated several builtin shaders. Other shaders should be migrated
one at a time, and could be done inside master.
There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional
directive for linting shaders to increase turn around time.
What is remaining:
- pyGPU API {T94975}
- Migration of other shaders. This could be a community effort.
Reviewed By: jbakker
Maniphest Tasks: T94975
Differential Revision: https://developer.blender.org/D13360
This commit is contained in:
@@ -30,6 +30,8 @@ extern "C" {
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struct GPUIndexBuf;
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struct GPUVertBuf;
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/** Opaque type hiding #blender::gpu::shader::ShaderCreateInfo */
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typedef struct GPUShaderCreateInfo GPUShaderCreateInfo;
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/** Opaque type hiding #blender::gpu::Shader */
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typedef struct GPUShader GPUShader;
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@@ -66,6 +68,7 @@ GPUShader *GPU_shader_create_ex(const char *vertcode,
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const char **tf_names,
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int tf_count,
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const char *shname);
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GPUShader *GPU_shader_create_from_info(const GPUShaderCreateInfo *_info);
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struct GPU_ShaderCreateFromArray_Params {
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const char **vert, **geom, **frag, **defs;
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