GPUShaderCreateInfo for interface abstraction

This is a first part of the Shader Create Info system could be.

A shader create info provides a way to define shader structure, resources
and interfaces. This makes for a quick way to provide backend agnostic
binding informations while also making shader variations easy to declare.

- Clear source input (only one file). Cleans up the GPU api since we can create a
  shader from one descriptor
- Resources and interfaces are generated by the backend (much simpler than parsing).
- Bindings are explicit from position in the array.
- GPUShaderInterface becomes a trivial translation of enums and string copy.
- No external dependency to third party lib.
- Cleaner code, less fragmentation of resources in several libs.
- Easy to modify / extend at runtime.
- no parser involve, very easy to code.
- Does not hold any data, can be static and kept on disc.
- Could hold precompiled bytecode for static shaders.

This also includes a new global dependency system.
GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...).

This patch already migrated several builtin shaders. Other shaders should be migrated
one at a time, and could be done inside master.

There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional
directive for linting shaders to increase turn around time.

What is remaining:
- pyGPU API {T94975}
- Migration of other shaders. This could be a community effort.

Reviewed By: jbakker

Maniphest Tasks: T94975

Differential Revision: https://developer.blender.org/D13360
This commit is contained in:
Jeroen Bakker
2022-01-17 14:32:03 +01:00
committed by Jeroen Bakker
parent 08822801ac
commit 8fb2ff458b
151 changed files with 5214 additions and 812 deletions

View File

@@ -0,0 +1,258 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Stubs to reduce linking time for shader_builder.
*/
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "DNA_userdef_types.h"
#include "DRW_engine.h"
#include "bmesh.h"
#include "UI_resources.h"
extern "C" {
Global G;
UserDef U;
/* -------------------------------------------------------------------- */
/** \name Stubs of BLI_imbuf_types.h
* \{ */
void IMB_freeImBuf(ImBuf *UNUSED(ibuf))
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of UI_resources.h
* \{ */
void UI_GetThemeColor4fv(int UNUSED(colorid), float UNUSED(col[4]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColor3fv(int UNUSED(colorid), float UNUSED(col[3]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShade4fv(int UNUSED(colorid), int UNUSED(offset), float UNUSED(col[4]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4fv(int UNUSED(colorid),
int UNUSED(coloffset),
int UNUSED(alphaoffset),
float UNUSED(col[4]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlendShade4fv(int UNUSED(colorid1),
int UNUSED(colorid2),
float UNUSED(fac),
int UNUSED(offset),
float UNUSED(col[4]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlend3ubv(int UNUSED(colorid1),
int UNUSED(colorid2),
float UNUSED(fac),
unsigned char UNUSED(col[3]))
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4ubv(int UNUSED(colorid),
int UNUSED(coloffset),
int UNUSED(alphaoffset),
unsigned char UNUSED(col[4]))
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_paint.h
* \{ */
bool paint_is_face_hidden(const struct MLoopTri *UNUSED(lt),
const struct MVert *UNUSED(mvert),
const struct MLoop *UNUSED(mloop))
{
BLI_assert_unreachable();
return false;
}
void BKE_paint_face_set_overlay_color_get(const int UNUSED(face_set),
const int UNUSED(seed),
uchar UNUSED(r_color[4]))
{
BLI_assert_unreachable();
}
bool paint_is_grid_face_hidden(const unsigned int *UNUSED(grid_hidden),
int UNUSED(gridsize),
int UNUSED(x),
int UNUSED(y))
{
BLI_assert_unreachable();
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_mesh.h
* \{ */
void BKE_mesh_calc_poly_normal(const struct MPoly *UNUSED(mpoly),
const struct MLoop *UNUSED(loopstart),
const struct MVert *UNUSED(mvarray),
float UNUSED(r_no[3]))
{
BLI_assert_unreachable();
}
void BKE_mesh_looptri_get_real_edges(const struct Mesh *UNUSED(mesh),
const struct MLoopTri *UNUSED(looptri),
int UNUSED(r_edges[3]))
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_material.h
* \{ */
void BKE_material_defaults_free_gpu(void)
{
/* This function is reachable via GPU_exit. */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_customdata.h
* \{ */
int CustomData_get_offset(const struct CustomData *UNUSED(data), int UNUSED(type))
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_pbvh.h
* \{ */
int BKE_pbvh_count_grid_quads(BLI_bitmap **UNUSED(grid_hidden),
const int *UNUSED(grid_indices),
int UNUSED(totgrid),
int UNUSED(gridsize))
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_subdiv_ccg.h
* \{ */
int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG *UNUSED(subdiv_ccg),
const int UNUSED(grid_index))
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_node.h
* \{ */
void ntreeGPUMaterialNodes(struct bNodeTree *UNUSED(localtree),
struct GPUMaterial *UNUSED(mat),
bool *UNUSED(has_surface_output),
bool *UNUSED(has_volume_output))
{
BLI_assert_unreachable();
}
struct bNodeTree *ntreeLocalize(struct bNodeTree *UNUSED(ntree))
{
BLI_assert_unreachable();
return nullptr;
}
void ntreeFreeLocalTree(struct bNodeTree *UNUSED(ntree))
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of bmesh.h
* \{ */
void BM_face_as_array_vert_tri(BMFace *UNUSED(f), BMVert *UNUSED(r_verts[3]))
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of DRW_engine.h
* \{ */
void DRW_deferred_shader_remove(struct GPUMaterial *UNUSED(mat))
{
BLI_assert_unreachable();
}
/** \} */
}