GPUFramebuffer: Fix recursive downsample exiting early.
I should really proof read my commits a bit more.
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@@ -576,23 +576,24 @@ void GPU_framebuffer_recursive_downsample(
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for (i = 1; i < num_iter + 1; i++) {
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/* calculate next viewport size */
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current_dim[0] /= 2;
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current_dim[1] /= 2;
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if (GPU_type_matches(GPU_DEVICE_AMD_VEGA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
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/* NOTE : here 16 is because of a bug on AMD Vega GPU + non-pro drivers, that prevents us
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* from sampling mipmaps that are smaller or equal to 16px. (9) */
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if (current_dim[0] / 2 > 16 && current_dim[1] / 2 > 16) {
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if (current_dim[0] <= 16 && current_dim[1] <= 16) {
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break;
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}
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}
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else {
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if (current_dim[0] / 2 > 1 && current_dim[1] / 2 > 1) {
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if (current_dim[0] <= 2 && current_dim[1] <= 2) {
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/* Cannot reduce further. */
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break;
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}
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}
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/* calculate next viewport size */
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current_dim[0] /= 2;
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current_dim[1] /= 2;
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/* ensure that the viewport size is always at least 1x1 */
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CLAMP_MIN(current_dim[0], 1);
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CLAMP_MIN(current_dim[1], 1);
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