Sculpt: updated Mask and Face Set menu operators
Changed the menu operators: Expand Mask by Topology (hotkey Shift A) Expand Mask by Normals (hotkey Shift Alt A) Expand Face Set by Topology (hotkey Shift W) Expand Active Face Set (hotkey Shift Alt W) so that their hotkeys would appear in their menu entries. Resolves #104023 Co-authored-by: DisquietingFridge <30654622+DisquietingFridge@users.noreply.github.com> Pull Request: blender/blender#104568
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@@ -3288,12 +3288,15 @@ class VIEW3D_MT_mask(Menu):
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props = layout.operator("sculpt.expand", text="Expand Mask by Topology")
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props = layout.operator("sculpt.expand", text="Expand Mask by Topology")
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props.target = 'MASK'
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props.target = 'MASK'
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props.falloff_type = 'GEODESIC'
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props.falloff_type = 'GEODESIC'
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props.invert = True
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props.invert = False
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props.use_auto_mask = False
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props.use_mask_preserve = True
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props = layout.operator("sculpt.expand", text="Expand Mask by Normals")
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props = layout.operator("sculpt.expand", text="Expand Mask by Normals")
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props.target = 'MASK'
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props.target = 'MASK'
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props.falloff_type = 'NORMALS'
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props.falloff_type = 'NORMALS'
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props.invert = False
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props.invert = False
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props.use_mask_preserve = True
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layout.separator()
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layout.separator()
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@@ -3351,12 +3354,14 @@ class VIEW3D_MT_face_sets(Menu):
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props.target = 'FACE_SETS'
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props.target = 'FACE_SETS'
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props.falloff_type = 'GEODESIC'
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props.falloff_type = 'GEODESIC'
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props.invert = False
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props.invert = False
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props.use_mask_preserve = False
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props.use_modify_active = False
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props.use_modify_active = False
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props = layout.operator("sculpt.expand", text="Expand Active Face Set")
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props = layout.operator("sculpt.expand", text="Expand Active Face Set")
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props.target = 'FACE_SETS'
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props.target = 'FACE_SETS'
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props.falloff_type = 'BOUNDARY_FACE_SET'
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props.falloff_type = 'BOUNDARY_FACE_SET'
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props.invert = False
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props.invert = False
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props.use_mask_preserve = False
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props.use_modify_active = True
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props.use_modify_active = True
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layout.separator()
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layout.separator()
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