Fix T62016: Outliner visibility icons drag behaviour broken
We are mixing bool and fancy 3-in-1 func-set buttons in the outliner. So they would return different pushed state in ui_drag_toggle_but_pushed_state(). We now have a callback function that allows the button to set its own pushed_button_state callback function. Note: This is a bit of overkill since we are planning to change the 3-in-1 outliner buttons. That said, it may be nice to have, since in the future we can mix those buttons for other things. Reviewers: brecht Differential Revision: https://developer.blender.org/D4434
This commit is contained in:
@@ -4456,6 +4456,12 @@ void UI_but_func_tooltip_set(uiBut *but, uiButToolTipFunc func, void *argN)
|
||||
but->tip_argN = argN;
|
||||
}
|
||||
|
||||
void UI_but_func_pushed_state_set(uiBut *but, uiButPushedStateFunc func, void *arg)
|
||||
{
|
||||
but->pushed_state_func = func;
|
||||
but->pushed_state_arg = arg;
|
||||
}
|
||||
|
||||
uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip)
|
||||
{
|
||||
uiBut *but = ui_def_but(block, UI_BTYPE_BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip);
|
||||
|
Reference in New Issue
Block a user