GPU: Add debug groups inside wm_draw.c

This makes the debugging easier
This commit is contained in:
2020-09-16 01:38:20 +02:00
parent 8eda18f789
commit 926b426073

View File

@@ -53,6 +53,7 @@
#include "GPU_batch_presets.h"
#include "GPU_context.h"
#include "GPU_debug.h"
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_state.h"
@@ -318,6 +319,37 @@ bool WM_region_use_viewport(ScrArea *area, ARegion *region)
return wm_region_use_viewport_by_type(area->spacetype, region->regiontype);
}
static const char *wm_area_name(ScrArea *area)
{
#define SPACE_NAME(space) \
case space: \
return #space;
switch (area->spacetype) {
SPACE_NAME(SPACE_EMPTY);
SPACE_NAME(SPACE_VIEW3D);
SPACE_NAME(SPACE_GRAPH);
SPACE_NAME(SPACE_OUTLINER);
SPACE_NAME(SPACE_PROPERTIES);
SPACE_NAME(SPACE_FILE);
SPACE_NAME(SPACE_IMAGE);
SPACE_NAME(SPACE_INFO);
SPACE_NAME(SPACE_SEQ);
SPACE_NAME(SPACE_TEXT);
SPACE_NAME(SPACE_ACTION);
SPACE_NAME(SPACE_NLA);
SPACE_NAME(SPACE_SCRIPT);
SPACE_NAME(SPACE_NODE);
SPACE_NAME(SPACE_CONSOLE);
SPACE_NAME(SPACE_USERPREF);
SPACE_NAME(SPACE_CLIP);
SPACE_NAME(SPACE_TOPBAR);
SPACE_NAME(SPACE_STATUSBAR);
default:
return "Unkown Space";
}
}
/** \} */
/* -------------------------------------------------------------------- */
@@ -635,6 +667,7 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
/* Draw screen areas into own frame buffer. */
ED_screen_areas_iter (win, screen, area) {
CTX_wm_area_set(C, area);
GPU_debug_group_begin(wm_area_name(area));
/* Compute UI layouts for dynamically size regions. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
@@ -668,6 +701,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
CTX_wm_region_set(C, region);
bool use_viewport = WM_region_use_viewport(area, region);
GPU_debug_group_begin(use_viewport ? "Viewport" : "ARegion");
if (stereo && wm_draw_region_stereo_set(bmain, area, region, STEREO_LEFT_ID)) {
wm_draw_region_buffer_create(region, true, use_viewport);
@@ -697,6 +732,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
wm_draw_region_unbind(region);
}
GPU_debug_group_end();
region->do_draw = false;
CTX_wm_region_set(C, NULL);
}
@@ -704,6 +741,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
wm_area_mark_invalid_backbuf(area);
CTX_wm_area_set(C, NULL);
GPU_debug_group_end();
}
/* Draw menus into their own framebuffer. */
@@ -711,6 +750,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
if (region->visible) {
CTX_wm_menu_set(C, region);
GPU_debug_group_begin("Menu");
if (region->type && region->type->layout) {
/* UI code reads the OpenGL state, but we have to refresh
* the UI layout beforehand in case the menu size changes. */
@@ -724,6 +765,8 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
ED_region_do_draw(C, region);
wm_draw_region_unbind(region);
GPU_debug_group_end();
region->do_draw = false;
CTX_wm_menu_set(C, NULL);
}
@@ -735,6 +778,8 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view)
wmWindowManager *wm = CTX_wm_manager(C);
bScreen *screen = WM_window_get_active_screen(win);
GPU_debug_group_begin("Window Redraw");
/* Draw into the window framebuffer, in full window coordinates. */
wmWindowViewport(win);
@@ -810,6 +855,8 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view)
if (wm->drags.first) {
wm_drags_draw(C, win, NULL);
}
GPU_debug_group_end();
}
static void wm_draw_window(bContext *C, wmWindow *win)