Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib
This commit is contained in:
@@ -29,7 +29,16 @@
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#ifndef BLI_MATH_INTERP
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#define BLI_MATH_INTERP
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void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
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void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
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void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height,
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int components, float u, float v);
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void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
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int components, float u, float v);
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void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height,
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int components, float u, float v);
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void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
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int components, float u, float v);
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#endif
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@@ -60,12 +60,44 @@ static float P(float k)
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}
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#endif
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static void vector_from_float(const float *data, float vector[4], int components)
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{
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if (components == 1) {
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vector[0] = data[0];
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}
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else if (components == 3) {
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copy_v3_v3(vector, data);
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}
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else {
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copy_v4_v4(vector, data);
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}
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}
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static void vector_from_byte(const unsigned char *data, float vector[4], int components)
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{
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if (components == 1) {
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vector[0] = data[0];
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}
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else if (components == 3) {
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vector[0] = data[0];
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vector[1] = data[1];
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vector[2] = data[2];
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}
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else {
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vector[0] = data[0];
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vector[1] = data[1];
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vector[2] = data[2];
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vector[3] = data[3];
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}
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}
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/* BICUBIC INTERPOLATION */
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void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
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BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
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unsigned char *byte_output, float *float_output, int width, int height,
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int components, float u, float v)
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{
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int i, j, n, m, x1, y1;
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float a, b, w, wx, wy[4], out[4];
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const float *data;
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/* sample area entirely outside image? */
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if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) {
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@@ -92,6 +124,8 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
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CLAMP(x1, 0, width - 1);
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wx = P(n - a);
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for (m = -1; m <= 2; m++) {
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float data[4];
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y1 = j + m;
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CLAMP(y1, 0, height - 1);
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/* normally we could do this */
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@@ -99,15 +133,20 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
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/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
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w = wx * wy[m + 1];
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data = buffer + width * y1 * 4 + 4 * x1;
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if (float_output) {
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const float *float_data = float_buffer + width * y1 * 4 + 4 * x1;
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vector_from_float(float_data, data, components);
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}
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else {
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const unsigned char *byte_data = byte_buffer + width * y1 * 4 + 4 * x1;
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vector_from_byte(byte_data, data, components);
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}
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if (components == 1) {
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out[0] += data[0] * w;
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}
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else if (components == 2) {
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out[0] += data[0] * w;
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out[1] += data[1] * w;
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}
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else if (components == 3) {
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out[0] += data[0] * w;
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out[1] += data[1] * w;
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@@ -131,15 +170,22 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
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x1 = i + n;
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y1 = j + m;
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if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) {
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data = in->rect_float + width * y1 * 4 + 4 * x1;
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float data[4];
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if (float_output) {
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const float *float_data = float_buffer + width * y1 * 4 + 4 * x1;
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vector_from_float(float_data, data, components);
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}
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else {
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const unsigned char *byte_data = byte_buffer + width * y1 * 4 + 4 * x1;
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vector_from_byte(byte_data, data, components);
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}
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if (components == 1) {
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out[0] += data[0] * P(n - a) * P(b - m);
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}
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else if (components == 2) {
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out[0] += data[0] * P(n - a) * P(b - m);
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out[1] += data[1] * P(n - a) * P(b - m);
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}
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else if (components == 3) {
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out[0] += data[0] * P(n - a) * P(b - m);
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out[1] += data[1] * P(n - a) * P(b - m);
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@@ -156,33 +202,54 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
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}
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#endif
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if (float_output) {
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if (components == 1) {
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output[0] = out[0];
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}
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else if (components == 2) {
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output[0] = out[0];
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output[1] = out[1];
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float_output[0] = out[0];
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}
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else if (components == 3) {
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output[0] = out[0];
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output[1] = out[1];
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output[2] = out[2];
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copy_v3_v3(float_output, out);
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}
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else {
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output[0] = out[0];
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output[1] = out[1];
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output[2] = out[2];
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output[3] = out[3];
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copy_v4_v4(float_output, out);
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}
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}
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else {
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if (components == 1) {
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byte_output[0] = out[0];
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}
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else if (components == 3) {
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byte_output[0] = out[0];
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byte_output[1] = out[1];
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byte_output[2] = out[2];
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}
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else {
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byte_output[0] = out[0];
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byte_output[1] = out[1];
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byte_output[2] = out[2];
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byte_output[3] = out[3];
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}
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}
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}
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/* BILINEAR INTERPOLATION */
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void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
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void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height,
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int components, float u, float v)
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{
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bicubic_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
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}
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void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
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int components, float u, float v)
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{
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bicubic_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
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}
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/* BILINEAR INTERPOLATION */
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BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
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unsigned char *byte_output, float *float_output, int width, int height,
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int components, float u, float v)
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{
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const float *row1, *row2, *row3, *row4;
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float a, b;
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float a_b, ma_b, a_mb, ma_mb;
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float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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int y1, y2, x1, x2;
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/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
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@@ -197,39 +264,88 @@ void BLI_bilinear_interpolation(const float *buffer, float *output, int width, i
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return;
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}
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if (float_output) {
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const float *row1, *row2, *row3, *row4;
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float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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/* sample including outside of edges of image */
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if (x1 < 0 || y1 < 0) row1 = empty;
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else row1 = buffer + width * y1 * 4 + 4 * x1;
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else row1 = float_buffer + width * y1 * 4 + 4 * x1;
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if (x1 < 0 || y2 > height - 1) row2 = empty;
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else row2 = buffer + width * y2 * 4 + 4 * x1;
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else row2 = float_buffer + width * y2 * 4 + 4 * x1;
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if (x2 > width - 1 || y1 < 0) row3 = empty;
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else row3 = buffer + width * y1 * 4 + 4 * x2;
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else row3 = float_buffer + width * y1 * 4 + 4 * x2;
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if (x2 > width - 1 || y2 > height - 1) row4 = empty;
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else row4 = buffer + width * y2 * 4 + 4 * x2;
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else row4 = float_buffer + width * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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if (components == 1) {
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output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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}
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else if (components == 2) {
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output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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}
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else if (components == 3) {
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output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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}
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else {
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output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
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float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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float_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
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}
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}
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else {
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const unsigned char *row1, *row2, *row3, *row4;
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unsigned char empty[4] = {0, 0, 0, 0};
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/* sample including outside of edges of image */
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if (x1 < 0 || y1 < 0) row1 = empty;
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else row1 = byte_buffer + width * y1 * 4 + 4 * x1;
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if (x1 < 0 || y2 > height - 1) row2 = empty;
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else row2 = byte_buffer + width * y2 * 4 + 4 * x1;
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if (x2 > width - 1 || y1 < 0) row3 = empty;
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else row3 = byte_buffer + width * y1 * 4 + 4 * x2;
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if (x2 > width - 1 || y2 > height - 1) row4 = empty;
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else row4 = byte_buffer + width * y2 * 4 + 4 * x2;
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a = u - floorf(u);
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b = v - floorf(v);
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a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
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if (components == 1) {
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byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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}
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else if (components == 3) {
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byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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}
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else {
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byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
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byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
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byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
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byte_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
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}
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}
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}
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void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height,
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int components, float u, float v)
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{
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bilinear_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
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}
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void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
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int components, float u, float v)
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{
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bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
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}
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@@ -91,11 +91,11 @@ void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, Pi
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break;
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case COM_PS_BILINEAR:
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BLI_bilinear_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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break;
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case COM_PS_BICUBIC:
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BLI_bicubic_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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BLI_bicubic_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
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break;
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}
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@@ -43,6 +43,7 @@
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#include "BLI_utildefines.h"
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#include "BLI_threads.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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@@ -95,132 +96,15 @@ static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **
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*outF = ibuf->rect_float + offset;
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}
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/**************************************************************************
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* INTERPOLATIONS
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*
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* Reference and docs:
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* http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
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***************************************************************************/
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/* BICUBIC Interpolation functions
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* More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
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* function assumes out to be zero'ed, only does RGBA */
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static float P(float k)
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{
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float p1, p2, p3, p4;
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p1 = MAX2(k + 2.0f, 0);
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p2 = MAX2(k + 1.0f, 0);
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p3 = MAX2(k, 0);
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p4 = MAX2(k - 1.0f, 0);
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return (float)(1.0f / 6.0f) * (p1 * p1 * p1 - 4.0f * p2 * p2 * p2 + 6.0f * p3 * p3 * p3 - 4.0f * p4 * p4 * p4);
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}
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#if 0
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/* older, slower function, works the same as above */
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static float P(float k)
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{
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return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
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}
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#endif
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/* BICUBIC Interpolation */
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
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{
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int i, j, n, m, x1, y1;
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unsigned char *dataI;
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float a, b, w, wx, wy[4], outR, outG, outB, outA, *dataF;
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/* sample area entirely outside image? */
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if (ceil(u) < 0 || floor(u) > in->x - 1 || ceil(v) < 0 || floor(v) > in->y - 1) {
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return;
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}
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|
||||
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
||||
|
||||
i = (int)floor(u);
|
||||
j = (int)floor(v);
|
||||
a = u - i;
|
||||
b = v - j;
|
||||
|
||||
outR = outG = outB = outA = 0.0f;
|
||||
|
||||
/* Optimized and not so easy to read */
|
||||
|
||||
/* avoid calling multiple times */
|
||||
wy[0] = P(b - (-1));
|
||||
wy[1] = P(b - 0);
|
||||
wy[2] = P(b - 1);
|
||||
wy[3] = P(b - 2);
|
||||
|
||||
for (n = -1; n <= 2; n++) {
|
||||
x1 = i + n;
|
||||
CLAMP(x1, 0, in->x - 1);
|
||||
wx = P(n - a);
|
||||
for (m = -1; m <= 2; m++) {
|
||||
y1 = j + m;
|
||||
CLAMP(y1, 0, in->y - 1);
|
||||
/* normally we could do this */
|
||||
/* w = P(n-a) * P(b-m); */
|
||||
/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
|
||||
w = wx * wy[m + 1];
|
||||
|
||||
if (outF) {
|
||||
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
||||
outR += dataF[0] * w;
|
||||
outG += dataF[1] * w;
|
||||
outB += dataF[2] * w;
|
||||
outA += dataF[3] * w;
|
||||
BLI_bicubic_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
|
||||
}
|
||||
if (outI) {
|
||||
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
||||
outR += dataI[0] * w;
|
||||
outG += dataI[1] * w;
|
||||
outB += dataI[2] * w;
|
||||
outA += dataI[3] * w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Done with optimized part */
|
||||
|
||||
#if 0
|
||||
/* older, slower function, works the same as above */
|
||||
for (n = -1; n <= 2; n++) {
|
||||
for (m = -1; m <= 2; m++) {
|
||||
x1 = i + n;
|
||||
y1 = j + m;
|
||||
if (x1 > 0 && x1 < in->x && y1 > 0 && y1 < in->y) {
|
||||
if (do_float) {
|
||||
dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
||||
outR += dataF[0] * P(n - a) * P(b - m);
|
||||
outG += dataF[1] * P(n - a) * P(b - m);
|
||||
outB += dataF[2] * P(n - a) * P(b - m);
|
||||
outA += dataF[3] * P(n - a) * P(b - m);
|
||||
}
|
||||
if (do_rect) {
|
||||
dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
||||
outR += dataI[0] * P(n - a) * P(b - m);
|
||||
outG += dataI[1] * P(n - a) * P(b - m);
|
||||
outB += dataI[2] * P(n - a) * P(b - m);
|
||||
outA += dataI[3] * P(n - a) * P(b - m);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (outI) {
|
||||
outI[0] = (int)outR;
|
||||
outI[1] = (int)outG;
|
||||
outI[2] = (int)outB;
|
||||
outI[3] = (int)outA;
|
||||
}
|
||||
if (outF) {
|
||||
outF[0] = outR;
|
||||
outF[1] = outG;
|
||||
outF[2] = outB;
|
||||
outF[3] = outA;
|
||||
else {
|
||||
BLI_bicubic_interpolation_char((unsigned char*) in->rect, outI, in->x, in->y, 4, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,77 +123,14 @@ void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, in
|
||||
bicubic_interpolation_color(in, outI, outF, u, v);
|
||||
}
|
||||
|
||||
/* function assumes out to be zero'ed, only does RGBA */
|
||||
/* BILINEAR INTERPOLATION */
|
||||
void bilinear_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
|
||||
{
|
||||
float *row1, *row2, *row3, *row4, a, b;
|
||||
unsigned char *row1I, *row2I, *row3I, *row4I;
|
||||
float a_b, ma_b, a_mb, ma_mb;
|
||||
float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
unsigned char emptyI[4] = {0, 0, 0, 0};
|
||||
int y1, y2, x1, x2;
|
||||
|
||||
|
||||
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
|
||||
|
||||
x1 = (int)floor(u);
|
||||
x2 = (int)ceil(u);
|
||||
y1 = (int)floor(v);
|
||||
y2 = (int)ceil(v);
|
||||
|
||||
/* sample area entirely outside image? */
|
||||
if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (outF) {
|
||||
/* sample including outside of edges of image */
|
||||
if (x1 < 0 || y1 < 0) row1 = empty;
|
||||
else row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
|
||||
|
||||
if (x1 < 0 || y2 > in->y - 1) row2 = empty;
|
||||
else row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
|
||||
|
||||
if (x2 > in->x - 1 || y1 < 0) row3 = empty;
|
||||
else row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
|
||||
|
||||
if (x2 > in->x - 1 || y2 > in->y - 1) row4 = empty;
|
||||
else row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
|
||||
|
||||
a = u - floorf(u);
|
||||
b = v - floorf(v);
|
||||
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
||||
|
||||
outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
|
||||
outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
|
||||
outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
|
||||
outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
|
||||
BLI_bilinear_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
|
||||
}
|
||||
if (outI) {
|
||||
/* sample including outside of edges of image */
|
||||
if (x1 < 0 || y1 < 0) row1I = emptyI;
|
||||
else row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
|
||||
|
||||
if (x1 < 0 || y2 > in->y - 1) row2I = emptyI;
|
||||
else row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
|
||||
|
||||
if (x2 > in->x - 1 || y1 < 0) row3I = emptyI;
|
||||
else row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
|
||||
|
||||
if (x2 > in->x - 1 || y2 > in->y - 1) row4I = emptyI;
|
||||
else row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
|
||||
|
||||
a = u - floorf(u);
|
||||
b = v - floorf(v);
|
||||
a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
|
||||
|
||||
/* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
|
||||
* tested with white images and this should not wrap back to zero */
|
||||
outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
|
||||
outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
|
||||
outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
|
||||
outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
|
||||
else {
|
||||
BLI_bilinear_interpolation_char((unsigned char*) in->rect, outI, in->x, in->y, 4, u, v);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user