fix for struct definition building with msvc2008 and some style cleanup.

This commit is contained in:
2013-03-24 01:19:55 +00:00
parent d9eadf442e
commit 92d7955d13
18 changed files with 41 additions and 42 deletions

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@@ -54,7 +54,7 @@ typedef enum {
} eCbEvent;
typedef struct {
typedef struct bCallbackFuncStore {
struct bCallbackFuncStore *next, *prev;
void (*func)(struct Main *, struct ID *, void *arg);
void *arg;

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@@ -1019,7 +1019,7 @@ static int fd_read_gzip_from_memory(FileData *filedata, void *buffer, unsigned i
if (err == Z_STREAM_END) {
return 0;
}
else if (err != Z_OK) {
else if (err != Z_OK) {
printf("fd_read_gzip_from_memory: zlib error\n");
return 0;
}

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@@ -171,7 +171,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
if (bone->childbase.first == NULL || BLI_countlist(&(bone->childbase)) >= 2) {
add_blender_leaf_bone( bone, ob_arm, node);
}
else{
else {
#endif
node.start();

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@@ -111,7 +111,7 @@ void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
float(&UnitConverter::get_rotation())[4][4]
{
switch(up_axis) {
switch (up_axis) {
case COLLADAFW::FileInfo::X_UP:
return x_up_mat4;
break;

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@@ -31,9 +31,9 @@
*/
class SocketProxyNode : public Node {
private:
bool m_buffer;
bool m_buffer;
public:
SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool buffer);
SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput, bool buffer);
void convertToOperations(ExecutionSystem *graph, CompositorContext *context);
virtual bool isProxyNode() const { return true; }

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@@ -119,7 +119,7 @@ void CropImageOperation::determineResolution(unsigned int resolution[2], unsigne
void CropImageOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
{
if (x >= 0 && x < getWidth() && y >= 0 && y < getHeight()) {
if (x >= 0 && x < getWidth() && y >= 0 && y < getHeight()) {
this->m_inputOperation->read(output, (x + this->m_xmin), (y + this->m_ymin), sampler);
}
else {

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@@ -166,7 +166,7 @@ OutputOpenExrLayer::OutputOpenExrLayer(const char *name_, DataType datatype_)
}
OutputOpenExrMultiLayerOperation::OutputOpenExrMultiLayerOperation(
const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec)
const RenderData *rd, const bNodeTree *tree, const char *path, char exr_codec)
{
this->m_rd = rd;
this->m_tree = tree;

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@@ -79,9 +79,9 @@ BLI_INLINE unsigned char f_to_char(const float val)
} (void)0
#define IMAPAINT_CHAR_RGB_TO_FLOAT(f, c) { \
(f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
(f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
(f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
(f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
(f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
(f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_COPY(a, b) copy_v3_v3(a, b)

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@@ -116,10 +116,10 @@ BLI_INLINE unsigned char f_to_char(const float val)
} (void)0
#define IMAPAINT_CHAR_RGBA_TO_FLOAT(f, c) { \
(f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
(f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
(f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
(f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
(f)[0] = IMAPAINT_CHAR_TO_FLOAT((c)[0]); \
(f)[1] = IMAPAINT_CHAR_TO_FLOAT((c)[1]); \
(f)[2] = IMAPAINT_CHAR_TO_FLOAT((c)[2]); \
(f)[3] = IMAPAINT_CHAR_TO_FLOAT((c)[3]); \
} (void)0
#define IMAPAINT_FLOAT_RGB_TO_CHAR(c, f) { \

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@@ -2811,14 +2811,14 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype)
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
{1.0, 1.0, 1.0, 1.0}, /* SOCK_STRING */
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
{1.0, 1.0, 1.0, 1.0}, /* SOCK_STRING */
};
/* common color callbacks for standard types */

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@@ -69,15 +69,15 @@ EnumPropertyItem node_socket_in_out_items[] = {
};
EnumPropertyItem node_socket_type_items[] = {
{SOCK_CUSTOM, "CUSTOM", 0, "Custom", ""},
{SOCK_FLOAT, "VALUE", 0, "Value", ""},
{SOCK_INT, "INT", 0, "Int", ""},
{SOCK_BOOLEAN, "BOOLEAN", 0, "Boolean", ""},
{SOCK_VECTOR, "VECTOR", 0, "Vector", ""},
{SOCK_STRING, "STRING", 0, "String", ""},
{SOCK_RGBA, "RGBA", 0, "RGBA", ""},
{SOCK_SHADER, "SHADER", 0, "Shader", ""},
{0, NULL, 0, NULL, NULL}
{SOCK_CUSTOM, "CUSTOM", 0, "Custom", ""},
{SOCK_FLOAT, "VALUE", 0, "Value", ""},
{SOCK_INT, "INT", 0, "Int", ""},
{SOCK_BOOLEAN, "BOOLEAN", 0, "Boolean", ""},
{SOCK_VECTOR, "VECTOR", 0, "Vector", ""},
{SOCK_STRING, "STRING", 0, "String", ""},
{SOCK_RGBA, "RGBA", 0, "RGBA", ""},
{SOCK_SHADER, "SHADER", 0, "Shader", ""},
{0, NULL, 0, NULL, NULL}
};
EnumPropertyItem node_quality_items[] = {

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@@ -41,7 +41,7 @@ void cmp_node_update_default(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock;
for (sock= node->outputs.first; sock; sock= sock->next) {
if(sock->cache) {
if (sock->cache) {
//free_compbuf(sock->cache);
//sock->cache= NULL;
}

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@@ -34,7 +34,7 @@
/* **************** VALUE ******************** */
static bNodeSocketTemplate sh_node_value_out[] = {
{ SOCK_FLOAT, 0, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
{ SOCK_FLOAT, 0, N_("Value"), 0.5f, 0, 0, 0, -FLT_MAX, FLT_MAX, PROP_NONE},
{ -1, 0, "" }
};

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@@ -877,7 +877,7 @@ static void *do_render_thread(void *thread_v)
do_part_thread(pa);
BLI_thread_queue_push(thread->donequeue, pa);
if(R.test_break(R.tbh))
if (R.test_break(R.tbh))
break;
}

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@@ -1092,7 +1092,7 @@ ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd)
if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
IMB_float_from_rect(ibuf);
}
else {
else {
/* ensure no float buffer remained from previous frame */
ibuf->rect_float = NULL;
}

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@@ -215,8 +215,8 @@ bool KX_ObjectActuator::Update()
m_previous_error = e;
m_error_accumulator = I;
parent->ApplyForce(m_force,(m_bitLocalFlag.LinearVelocity) != 0);
} else if(m_bitLocalFlag.CharacterMotion)
{
}
else if (m_bitLocalFlag.CharacterMotion) {
MT_Vector3 dir = m_dloc;
if (m_bitLocalFlag.AddOrSetCharLoc) {

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@@ -1172,9 +1172,8 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
);
}
newobj->SetDeformer(modifierDeformer);
}
else if (bHasShapeKey)
{
}
else if (bHasShapeKey) {
BL_ShapeDeformer* shapeDeformer;
if (bHasArmature)
{

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@@ -1576,7 +1576,7 @@ struct OcclusionBuffer
}
}
}
else if (width == 1) {
else if (width == 1) {
// Degenerated in at least 2 vertical lines
// The algorithm below doesn't work when face has a single pixel width
// We cannot use general formulas because the plane is degenerated.