Game Engine:
Fixed some more abbreviations in the UI.
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@@ -1997,7 +1997,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna)
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RNA_def_property_struct_type(prop, "Object");
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RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
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RNA_def_property_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
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RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
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RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
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RNA_def_property_update(prop, NC_LOGIC, NULL);
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@@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
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{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
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{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
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{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
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{OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
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{OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
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{0, NULL, 0, NULL, NULL}};
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srna= RNA_def_struct(brna, "GameObjectSettings", NULL);
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