Game Engine:

Fixed some more abbreviations in the UI.
This commit is contained in:
2011-09-11 10:00:43 +00:00
parent ff04beb3e4
commit 933a19c997
2 changed files with 2 additions and 2 deletions

View File

@@ -1997,7 +1997,7 @@ static void rna_def_steering_actuator(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Object");
RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
RNA_def_property_ui_text(prop, "Navigation Mesh Object", "Navigation mesh");
RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
RNA_def_property_update(prop, NC_LOGIC, NULL);

View File

@@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
{OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
{OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);