Fix T82698: Speed effect not working on generator strips

Generator strips with zero inputs have their length set to 1 pernamently.

In some cases it is useful to use speed effect on these strips because they
can be animated. This can be done by using their length as is on timeline as
content length.

This is very simplified and temporary solution, as cutting these strips won't
give expected results. Lot of code relies on length of these strips being fixed
to 1, resolving this properly should be done by T59540.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D10026
This commit is contained in:
2021-01-25 04:55:10 +01:00
parent 744fa41e7e
commit 93c10797dc

View File

@@ -3150,6 +3150,18 @@ static void store_icu_yrange_speed(Sequence *seq, short UNUSED(adrcode), float *
}
}
/* Generator strips with zero inputs have their length set to 1 pernamently. In some cases it is
* useful to use speed effect on these strips because they can be animated. This can be done by
* using their length as is on timeline as content length. See T82698. */
int seq_effect_speed_get_strip_content_length(const Sequence *seq)
{
if (SEQ_effect_get_num_inputs(seq->type) == 0) {
return seq->enddisp - seq->startdisp;
}
return seq->len;
}
void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
{
int timeline_frame;
@@ -3184,9 +3196,11 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
fallback_fac = 1.0;
const int target_strip_length = seq_effect_speed_get_strip_content_length(seq->seq1);
if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
if ((seq->seq1->enddisp != seq->seq1->start) && (seq->seq1->len != 0)) {
fallback_fac = (float)seq->seq1->len / (float)(seq->seq1->enddisp - seq->seq1->start);
if ((seq->seq1->enddisp != seq->seq1->start) && (target_strip_length != 0)) {
fallback_fac = (float)target_strip_length / (float)(seq->seq1->enddisp - seq->seq1->start);
flags = SEQ_SPEED_INTEGRATE;
fcu = NULL;
}
@@ -3216,8 +3230,8 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
cursor += facf;
if (cursor >= seq->seq1->len) {
v->frameMap[timeline_frame] = seq->seq1->len - 1;
if (cursor >= target_strip_length) {
v->frameMap[timeline_frame] = target_strip_length - 1;
}
else {
v->frameMap[timeline_frame] = cursor;
@@ -3239,12 +3253,12 @@ void seq_effect_speed_rebuild_map(Scene *scene, Sequence *seq, bool force)
}
if (flags & SEQ_SPEED_COMPRESS_IPO_Y) {
facf *= seq->seq1->len;
facf *= target_strip_length;
}
facf *= v->globalSpeed;
if (facf >= seq->seq1->len) {
facf = seq->seq1->len - 1;
if (facf >= target_strip_length) {
facf = target_strip_length - 1;
}
else {
v->lastValidFrame = timeline_frame;