Give border render coordinates a sane default, so enabling border in the
render properties shows the render border in the 3d view.
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@@ -367,6 +367,11 @@ Scene *add_scene(char *name)
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sce->r.cineonblack= 95;
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sce->r.cineonwhite= 685;
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sce->r.cineongamma= 1.7f;
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sce->r.border.xmin= 0.0f;
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sce->r.border.ymin= 0.0f;
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sce->r.border.xmax= 1.0f;
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sce->r.border.ymax= 1.0f;
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sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
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sce->toolsettings->cornertype=1;
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@@ -10654,9 +10654,20 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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/* put 2.50 compatibility code here until next subversion bump */
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//{
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//}
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{
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Scene *sce;
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/* initialize to sane default so toggling on border shows something */
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for(sce = main->scene.first; sce; sce = sce->id.next) {
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if(sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f &&
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sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f) {
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sce->r.border.xmin= 0.0f;
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sce->r.border.ymin= 0.0f;
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sce->r.border.xmax= 1.0f;
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sce->r.border.ymax= 1.0f;
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}
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}
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}
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/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
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/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
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