Another fix related to improved preview drawing (shade context buttons),
it didn't update glViewPort and glScissor correctly, causing the buttons
next to the preview-rect not to be offset win the window matrix anymore.
This commit is contained in:
2005-02-08 16:31:39 +00:00
parent 2d356a79e0
commit 955d5aa6eb

View File

@@ -277,7 +277,9 @@ static void end_previewrect(void)
glPixelZoom(1.0, 1.0);
areawinset(curarea->win); // restore viewport / scissor
// restore viewport / scissor which was set by glaDefine2DArea
glViewport(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
glScissor(curarea->winrct.xmin, curarea->winrct.ymin, curarea->winx, curarea->winy);
}