- some parts of the code to remove rotation were not removing axis/angle rotation (only functional change of this commit).

- use BLI_math functions for removing rotations from objects and pose channels.
- add unit_axis_angle() to avoid setting the Y axis inline anywhere rotation needs removing.
This commit is contained in:
2011-02-02 00:40:55 +00:00
parent 19efa4301a
commit 95df65f1b5
10 changed files with 58 additions and 53 deletions

View File

@@ -424,7 +424,8 @@ bPoseChannel *verify_pose_channel(bPose *pose, const char *name)
BLI_strncpy(chan->name, name, sizeof(chan->name));
/* init vars to prevent math errors */
chan->quat[0] = chan->rotAxis[1]= 1.0f;
unit_qt(chan->quat);
unit_axis_angle(chan->rotAxis, &chan->rotAngle);
chan->size[0] = chan->size[1] = chan->size[2] = 1.0f;
chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f;
@@ -1041,7 +1042,6 @@ void extract_pose_from_pose(bPose *pose, const bPose *src)
void rest_pose(bPose *pose)
{
bPoseChannel *pchan;
int i;
if (!pose)
return;
@@ -1050,16 +1050,12 @@ void rest_pose(bPose *pose)
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
for (pchan=pose->chanbase.first; pchan; pchan= pchan->next) {
for (i=0; i<3; i++) {
pchan->loc[i]= 0.0f;
pchan->quat[i+1]= 0.0f;
pchan->eul[i]= 0.0f;
pchan->size[i]= 1.0f;
pchan->rotAxis[i]= 0.0f;
}
pchan->quat[0]= pchan->rotAxis[1]= 1.0f;
pchan->rotAngle= 0.0f;
zero_v3(pchan->loc);
zero_v3(pchan->eul);
unit_qt(pchan->quat);
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f;
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
}
}

View File

@@ -1013,10 +1013,13 @@ Object *add_only_object(int type, const char *name)
* but rotations default to quaternions
*/
ob->rotmode= ROT_MODE_EUL;
/* axis-angle must not have a 0,0,0 axis, so set y-axis as default... */
ob->rotAxis[1]= ob->drotAxis[1]= 1.0f;
/* quaternions should be 1,0,0,0 by default.... */
ob->quat[0]= ob->dquat[0]= 1.0f;
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
unit_qt(ob->quat);
unit_qt(ob->dquat);
/* rotation locks should be 4D for 4 component rotations by default... */
ob->protectflag = OB_LOCK_ROT4D;

View File

@@ -39,6 +39,7 @@ extern "C" {
/* stored in (w, x, y, z) order */
/* init */
void unit_axis_angle(float axis[3], float *angle);
void unit_qt(float q[4]);
void copy_qt_qt(float q[4], const float a[4]);

View File

@@ -84,6 +84,7 @@ MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f);
MINLINE void negate_v3(float r[3]);
MINLINE void negate_v3_v3(float r[3], const float a[3]);
MINLINE void negate_v4(float r[4]);
MINLINE float dot_v2v2(const float a[2], const float b[2]);
MINLINE float dot_v3v3(const float a[3], const float b[3]);

View File

@@ -34,7 +34,17 @@
/* used to test is a quat is not normalized */
#define QUAT_EPSILON 0.0001
void unit_qt(float *q)
/* convenience, avoids setting Y axis everywhere */
void unit_axis_angle(float axis[3], float *angle)
{
axis[0]= 0.0f;
axis[1]= 1.0f;
axis[2]= 0.0f;
*angle= 0.0f;
}
void unit_qt(float q[4])
{
q[0]= 1.0f;
q[1]= q[2]= q[3]= 0.0f;

View File

@@ -282,6 +282,14 @@ MINLINE void negate_v3_v3(float r[3], const float a[3])
r[2]= -a[2];
}
MINLINE void negate_v4(float r[4])
{
r[0]= -r[0];
r[1]= -r[1];
r[2]= -r[2];
r[3]= -r[3];
}
MINLINE float dot_v2v2(const float a[2], const float b[2])
{
return a[0]*b[0] + a[1]*b[1];

View File

@@ -688,10 +688,11 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
}
/* clear transform values for pchan */
pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0.0f;
pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f;
pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0.0f;
pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f;
zero_v3(pchan->loc);
zero_v3(pchan->eul);
unit_qt(pchan->quat);
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f;
/* set anim lock */
curbone->flag |= BONE_UNKEYED;
@@ -5049,11 +5050,10 @@ static void pchan_clear_rot(bPoseChannel *pchan)
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
/* by default, make rotation of 0 radians around y-axis (roll) */
pchan->rotAxis[0]=pchan->rotAxis[2]=pchan->rotAngle= 0.0f;
pchan->rotAxis[1]= 1.0f;
unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
}
else {
pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f;
zero_v3(pchan->eul);
}
}
}

View File

@@ -1892,11 +1892,8 @@ static int pose_flip_quats_exec (bContext *C, wmOperator *UNUSED(op))
/* only if bone is using quaternion rotation */
if (pchan->rotmode == ROT_MODE_QUAT) {
/* quaternions have 720 degree range */
pchan->quat[0]= -pchan->quat[0];
pchan->quat[1]= -pchan->quat[1];
pchan->quat[2]= -pchan->quat[2];
pchan->quat[3]= -pchan->quat[3];
negate_v4(pchan->quat);
/* tagging */
if (autokeyframe_cfra_can_key(scene, &ob->id)) {
ListBase dsources = {NULL, NULL};

View File

@@ -1241,9 +1241,9 @@ void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
else if(event==2) { /* rot */
VECCOPY(base->object->rot, ob->rot);
VECCOPY(base->object->drot, ob->drot);
/* Quats arnt used yet */
/*VECCOPY(base->object->quat, ob->quat);
VECCOPY(base->object->dquat, ob->dquat);*/
QUATCOPY(base->object->quat, ob->quat);
QUATCOPY(base->object->dquat, ob->dquat);
}
else if(event==3) { /* size */
VECCOPY(base->object->size, ob->size);

View File

@@ -165,24 +165,16 @@ static void object_clear_rot(Object *ob)
} // Duplicated in source/blender/editors/armature/editarmature.c
else {
if (ob->rotmode == ROT_MODE_QUAT) {
ob->quat[1]=ob->quat[2]=ob->quat[3]= 0.0f;
ob->quat[0]= 1.0f;
ob->dquat[1]=ob->dquat[2]=ob->dquat[3]= 0.0f;
ob->dquat[0]= 1.0f;
unit_qt(ob->quat);
unit_qt(ob->dquat);
}
else if (ob->rotmode == ROT_MODE_AXISANGLE) {
/* by default, make rotation of 0 radians around y-axis (roll) */
ob->rotAxis[0]=ob->rotAxis[2]=ob->rotAngle= 0.0f;
ob->rotAxis[1]= 1.0f;
ob->drotAxis[0]=ob->drotAxis[2]=ob->drotAngle= 0.0f;
ob->drotAxis[1]= 1.0f;
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
unit_axis_angle(ob->drotAxis, &ob->drotAngle);
}
else {
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
ob->drot[0]= ob->drot[1]= ob->drot[2]= 0.0f;
zero_v3(ob->rot);
zero_v3(ob->drot);
}
}
}
@@ -532,16 +524,13 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
continue;
if(apply_loc)
ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0f;
zero_v3(ob->loc);
if(apply_scale)
ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
if(apply_rot) {
ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
ob->quat[1]= ob->quat[2]= ob->quat[3]= 0.0f;
ob->rotAxis[0]= ob->rotAxis[2]= 0.0f;
ob->rotAngle= 0.0f;
ob->quat[0]= ob->rotAxis[1]= 1.0f;
zero_v3(ob->rot);
unit_qt(ob->quat);
unit_axis_angle(ob->rotAxis, &ob->rotAngle);
}
where_is_object(scene, ob);