Fix T74680: Incorrect mixing in Glare node
The mixing function was designed to give correct results for Mix values of -1, 0, and +1, but the behavior between these points was not linear. This is unavoidable, because the function depends on both Mix and Mix^2 (by multiplying value and mf) so they could not cancel out completely. The new formula simply calculates the weighted sum without trying to invent a smooth function. Value for MixGlareOperation is now passed directly without scaling because it is then easier to use. Note that the previous formula performed max() twice for both input image and the result, now there is just one max() per channel because the glare input can't be negative. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7138
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@@ -63,7 +63,7 @@ void GlareNode::convertToOperations(NodeConverter &converter,
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thresholdOperation->setGlareSettings(glare);
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SetValueOperation *mixvalueoperation = new SetValueOperation();
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mixvalueoperation->setValue(0.5f + glare->mix * 0.5f);
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mixvalueoperation->setValue(glare->mix);
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MixGlareOperation *mixoperation = new MixGlareOperation();
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mixoperation->setResolutionInputSocketIndex(1);
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@@ -462,27 +462,26 @@ void MixGlareOperation::executePixelSampled(float output[4],
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float inputColor1[4];
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float inputColor2[4];
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float inputValue[4];
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float value;
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float value, input_weight, glare_weight;
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this->m_inputValueOperation->readSampled(inputValue, x, y, sampler);
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this->m_inputColor1Operation->readSampled(inputColor1, x, y, sampler);
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this->m_inputColor2Operation->readSampled(inputColor2, x, y, sampler);
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value = inputValue[0];
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float mf = 2.0f - 2.0f * fabsf(value - 0.5f);
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if (inputColor1[0] < 0.0f) {
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inputColor1[0] = 0.0f;
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/* Linear interpolation between 3 cases:
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* value=-1:output=input value=0:output=input+glare value=1:output=glare
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*/
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if (value < 0.0f) {
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input_weight = 1.0f;
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glare_weight = 1.0f + value;
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}
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if (inputColor1[1] < 0.0f) {
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inputColor1[1] = 0.0f;
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else {
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input_weight = 1.0f - value;
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glare_weight = 1.0f;
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}
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if (inputColor1[2] < 0.0f) {
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inputColor1[2] = 0.0f;
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}
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output[0] = mf * MAX2(inputColor1[0] + value * (inputColor2[0] - inputColor1[0]), 0.0f);
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output[1] = mf * MAX2(inputColor1[1] + value * (inputColor2[1] - inputColor1[1]), 0.0f);
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output[2] = mf * MAX2(inputColor1[2] + value * (inputColor2[2] - inputColor1[2]), 0.0f);
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output[0] = input_weight * MAX2(inputColor1[0], 0.0f) + glare_weight * inputColor2[0];
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output[1] = input_weight * MAX2(inputColor1[1], 0.0f) + glare_weight * inputColor2[1];
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output[2] = input_weight * MAX2(inputColor1[2], 0.0f) + glare_weight * inputColor2[2];
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output[3] = inputColor1[3];
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clampIfNeeded(output);
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