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Make knife drawing anti aliased (Monkey work based on D11333)

Knife tool.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Monkey work based on [[ https://developer.blender.org/D11333 | D11333 ]]
done by  [[ https://developer.blender.org/p/krash/ | Anthony Edlin (krash)]]

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12287
This commit is contained in:
Urko
2021-09-21 15:37:58 +02:00
committed by Jeroen Bakker
parent 0803119725
commit 96027b2d15

View File

@@ -29,6 +29,8 @@
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_alloca.h"
#include "BLI_array.h"
#include "BLI_linklist.h"
@@ -323,10 +325,13 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd)
}
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
float viewport[4];
GPU_viewport_size_get_f(viewport);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor3(TH_TRANSFORM);
GPU_line_width(2.0);
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", 2 * U.pixelsize);
immBegin(GPU_PRIM_LINES, 2);
immVertex3fv(pos, v1);
@@ -341,6 +346,7 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
{
const KnifeTool_OpData *kcd = arg;
GPU_depth_test(GPU_DEPTH_NONE);
GPU_blend(GPU_BLEND_ALPHA);
GPU_matrix_push_projection();
GPU_polygon_offset(1.0f, 1.0f);
@@ -355,55 +361,70 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
float viewport[4];
GPU_viewport_size_get_f(viewport);
if (kcd->mode == MODE_DRAGGING) {
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", 2 * U.pixelsize);
immUniformColor3ubv(kcd->colors.line);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
immVertex3fv(pos, kcd->prev.cage);
immVertex3fv(pos, kcd->curr.cage);
immEnd();
immUnbindProgram();
}
if (kcd->prev.vert) {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(kcd->colors.point);
GPU_point_size(11 * UI_DPI_FAC);
immBegin(GPU_PRIM_POINTS, 1);
immVertex3fv(pos, kcd->prev.cage);
immEnd();
immUnbindProgram();
}
if (kcd->prev.bmface || kcd->prev.edge) {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(kcd->colors.curpoint);
GPU_point_size(9 * UI_DPI_FAC);
immBegin(GPU_PRIM_POINTS, 1);
immVertex3fv(pos, kcd->prev.cage);
immEnd();
immUnbindProgram();
}
if (kcd->curr.vert) {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(kcd->colors.point);
GPU_point_size(11 * UI_DPI_FAC);
immBegin(GPU_PRIM_POINTS, 1);
immVertex3fv(pos, kcd->curr.cage);
immEnd();
immUnbindProgram();
}
else if (kcd->curr.edge) {
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", 2 * U.pixelsize);
immUniformColor3ubv(kcd->colors.edge);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);
immVertex3fv(pos, kcd->curr.edge->v1->cageco);
immVertex3fv(pos, kcd->curr.edge->v2->cageco);
immEnd();
immUnbindProgram();
}
if (kcd->curr.bmface || kcd->curr.edge) {
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(kcd->colors.curpoint);
GPU_point_size(9 * UI_DPI_FAC);
@@ -417,6 +438,8 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
int i, snapped_verts_count, other_verts_count;
float fcol[4];
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor3(TH_TRANSFORM);
GPU_blend(GPU_BLEND_ALPHA);
GPUVertBuf *vert = GPU_vertbuf_create_with_format(format);
@@ -454,14 +477,19 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
GPU_batch_discard(batch);
GPU_blend(GPU_BLEND_NONE);
immEnd();
immUnbindProgram();
}
if (kcd->totkedge > 0) {
BLI_mempool_iter iter;
KnifeEdge *kfe;
immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
immUniform2fv("viewportSize", &viewport[2]);
immUniform1f("lineWidth", U.pixelsize);
immUniformColor3ubv(kcd->colors.line);
GPU_line_width(1.0);
GPUBatch *batch = immBeginBatchAtMost(GPU_PRIM_LINES, BLI_mempool_len(kcd->kedges) * 2);
@@ -476,6 +504,7 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
}
immEnd();
immUnbindProgram();
GPU_batch_draw(batch);
GPU_batch_discard(batch);
@@ -485,6 +514,7 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
BLI_mempool_iter iter;
KnifeVert *kfv;
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(kcd->colors.point);
GPU_point_size(5.0 * UI_DPI_FAC);
@@ -500,18 +530,18 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
}
immEnd();
immUnbindProgram();
GPU_batch_draw(batch);
GPU_batch_discard(batch);
}
immUnbindProgram();
GPU_matrix_pop();
GPU_matrix_pop_projection();
/* Reset default */
GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
GPU_blend(GPU_BLEND_NONE);
}
/** \} */