Math Lib: Add closest_to_plane helper functions

- closest_to_plane3 (for float3 planes)
- closest_to_plane*_normalized_v3 (for unit length planes)

Use when the plane is known to be unit length
This commit is contained in:
2015-08-31 20:05:49 +10:00
parent 489a5d34b7
commit 96fa58e22c
5 changed files with 28 additions and 4 deletions

View File

@@ -119,7 +119,10 @@ float dist_signed_squared_to_corner_v3v3v3(
float closest_to_line_v3(float r[3], const float p[3], const float l1[3], const float l2[3]);
float closest_to_line_v2(float r[2], const float p[2], const float l1[2], const float l2[2]);
void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]);
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]);
void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]);
void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]);
void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]);
/* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */
void closest_on_tri_to_point_v3(float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]);

View File

@@ -380,6 +380,27 @@ void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[
madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq);
}
void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3])
{
const float side = plane_point_side_v3(plane, pt);
BLI_ASSERT_UNIT_V3(plane);
madd_v3_v3v3fl(r_close, pt, plane, -side);
}
void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3])
{
const float len_sq = len_squared_v3(plane);
const float side = dot_v3v3(plane, pt);
madd_v3_v3v3fl(r_close, pt, plane, -side / len_sq);
}
void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3])
{
const float side = dot_v3v3(plane, pt);
BLI_ASSERT_UNIT_V3(plane);
madd_v3_v3v3fl(r_close, pt, plane, -side);
}
float dist_signed_squared_to_plane_v3(const float pt[3], const float plane[4])
{
const float len_sq = len_squared_v3(plane);

View File

@@ -117,7 +117,7 @@ void bmo_planar_faces_exec(BMesh *bm, BMOperator *op)
}
va = *va_p;
closest_to_plane_v3(co, plane, l_iter->v->co);
closest_to_plane_normalized_v3(co, plane, l_iter->v->co);
va->co_tot += 1;
interp_v3_v3v3(va->co, va->co, co, 1.0f / (float)va->co_tot);

View File

@@ -823,7 +823,7 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, bool e
if (!ff)
continue;
plane_from_point_normal_v3(plane, v->co, ff->no);
closest_to_plane_v3(dropco, plane, meetco);
closest_to_plane_normalized_v3(dropco, plane, meetco);
if (point_between_edges(dropco, v, ff, e, e->next)) {
copy_v3_v3(meetco, dropco);
break;

View File

@@ -1213,8 +1213,8 @@ static void getVerticalAndHorizontalChange(const float norm[3], float d, const f
plane_from_point_normal_v3(plane, coord, norm);
closest_to_plane_v3(projA, plane, start);
closest_to_plane_v3(projB, plane, end);
closest_to_plane_normalized_v3(projA, plane, start);
closest_to_plane_normalized_v3(projB, plane, end);
/* (vertical and horizontal refer to the plane's y and xz respectively)
* vertical distance */
dists[index] = dot_v3v3(norm, end) + d;