Orange <-> bf-blender conflict, with 2.40 saved files the version-patch to

initialize the (soon obsolete) material layers was skipped, causing it all
to be rendered black.
This commit is contained in:
2006-01-01 16:37:21 +00:00

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@@ -2482,7 +2482,7 @@ void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, floa
/* ------ main shading loop -------- */
VECCOPY(shi.vno, shi.vn);
if(shi.mat->ml_flag & ML_RENDER) {
if(1) { //shi.mat->ml_flag & ML_RENDER) {
shade_lamp_loop(&shi, &shr); /* clears shr */