Orange <-> bf-blender conflict, with 2.40 saved files the version-patch to
initialize the (soon obsolete) material layers was skipped, causing it all to be rendered black.
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@@ -2482,7 +2482,7 @@ void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, floa
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/* ------ main shading loop -------- */
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VECCOPY(shi.vno, shi.vn);
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if(shi.mat->ml_flag & ML_RENDER) {
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if(1) { //shi.mat->ml_flag & ML_RENDER) {
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shade_lamp_loop(&shi, &shr); /* clears shr */
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