Depsgraph: Remove scene from refresh API
Scene is already stored in the graph.
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@@ -1623,7 +1623,7 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
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*
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* in the future this should handle updates for all datablocks, not
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* only objects and scenes. - brecht */
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DEG_evaluate_on_refresh(eval_ctx, scene->depsgraph_legacy, scene);
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DEG_evaluate_on_refresh(eval_ctx, scene->depsgraph_legacy);
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/* update sound system animation (TODO, move to depsgraph) */
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BKE_sound_update_scene(bmain, scene);
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@@ -228,8 +228,7 @@ void DEG_evaluate_on_framechange(struct EvaluationContext *eval_ctx,
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* < context_type: context to perform evaluation for
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*/
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void DEG_evaluate_on_refresh(struct EvaluationContext *eval_ctx,
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Depsgraph *graph,
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struct Scene *scene);
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Depsgraph *graph);
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bool DEG_needs_eval(Depsgraph *graph);
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@@ -100,13 +100,12 @@ void DEG_evaluation_context_free(EvaluationContext *eval_ctx)
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/* Evaluate all nodes tagged for updating. */
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void DEG_evaluate_on_refresh(EvaluationContext *eval_ctx,
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Depsgraph *graph,
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Scene *scene)
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Depsgraph *graph)
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{
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DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
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/* Update time on primary timesource. */
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DEG::TimeSourceDepsNode *tsrc = deg_graph->find_time_source();
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tsrc->cfra = BKE_scene_frame_get(scene);
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tsrc->cfra = BKE_scene_frame_get(deg_graph->scene);
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DEG::deg_evaluate_on_refresh(eval_ctx, deg_graph);
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}
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