Fix compilation of game engine in ubuntu
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@@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter)
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// get the persistent pose structure
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bPoseChannel* pchan;
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bConstraint* pcon;
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bConstraintTypeInfo* cti;
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const bConstraintTypeInfo* cti;
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Object* blendtarget;
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KX_GameObject* gametarget;
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KX_GameObject* gamesubtarget;
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