Mesh "Add grid" was quite broken:
- it added an edge to a previous (not selected) vertex
- it ignored cursor location
- and it didn't use 'align to view'

Now it does behave :)
This commit is contained in:
2010-12-28 16:02:47 +00:00
parent 4eb806b0a4
commit 98ec317d2b

View File

@@ -1059,7 +1059,7 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
vec[2]= 0.0f;
eve= addvertlist(em, vec, NULL);
eve->f= 1+2+4;
addedgelist(em, eve->prev, eve, NULL);
if(a < tot -1) addedgelist(em, eve->prev, eve, NULL);
}
/* extrude and translate */
vec[0]= vec[2]= 0.0;
@@ -1069,7 +1069,17 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused
translateflag(em, 2, vec);
}
/* and now do imat */
eve= em->verts.first;
while(eve) {
if(eve->f & SELECT) {
mul_m4_v3(mat,eve->co);
}
eve= eve->next;
}
break;
case PRIM_UVSPHERE: /* UVsphere */
/* clear all flags */