hue color display still was shifted, turned out the resolution was a bit too low.

This commit is contained in:
2012-06-21 19:45:36 +00:00
parent 40f974d15f
commit 9b8a97c039
2 changed files with 10 additions and 5 deletions

View File

@@ -447,7 +447,7 @@ extern void ui_draw_aligned_panel(struct uiStyle *style, uiBlock *block, rcti *r
/* interface_draw.c */
extern void ui_dropshadow(rctf *rct, float radius, float aspect, float alpha, int select);
void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha);
void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const float alpha);
void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, struct uiWidgetColors *wcol, rcti *rect);

View File

@@ -1946,8 +1946,9 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, rcti *rect)
/* ************ custom buttons, old stuff ************** */
/* draws in resolution of 20x4 colors */
void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha)
void ui_draw_gradient(rcti *rect, const float hsv[3], const int type, const float alpha)
{
const float color_step = (type == UI_GRAD_H) ? 0.02 : 0.05f;
int a;
float h = hsv[0], s = hsv[1], v = hsv[2];
float dx, dy, sx1, sx2, sy;
@@ -2004,7 +2005,7 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha)
/* old below */
for (dx = 0.0f; dx < 1.0f; dx += 0.05f) {
for (dx = 0.0f; dx < 1.0f; dx += color_step) {
// previous color
copy_v3_v3(col0[0], col1[0]);
copy_v3_v3(col0[1], col1[1]);
@@ -2032,11 +2033,15 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha)
hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
break;
case UI_GRAD_H:
hsv_to_rgb(dx + 0.05f, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
{
/* annoying but without this the color shifts - could be solved some other way
* - campbell */
hsv_to_rgb(dx + color_step, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
copy_v3_v3(col1[1], col1[0]);
copy_v3_v3(col1[2], col1[0]);
copy_v3_v3(col1[3], col1[0]);
break;
}
case UI_GRAD_S:
hsv_to_rgb(h, dx, 1.0, &col1[1][0], &col1[1][1], &col1[1][2]);
copy_v3_v3(col1[0], col1[1]);
@@ -2053,7 +2058,7 @@ void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha)
// rect
sx1 = rect->xmin + dx * (rect->xmax - rect->xmin);
sx2 = rect->xmin + (dx + 0.05f) * (rect->xmax - rect->xmin);
sx2 = rect->xmin + (dx + color_step) * (rect->xmax - rect->xmin);
sy = rect->ymin;
dy = (rect->ymax - rect->ymin) / 3.0;