Fix clipping shaders with some AMD/Intel drivers

Caused:
    error: unsized array index must be constant

Use hard coded number of clipping planes, copying the 4th to 5 & 6
when only 4 are used.
This commit is contained in:
2019-01-21 23:51:34 +11:00
parent 0c829e8240
commit 9bc47ed0f6
25 changed files with 111 additions and 163 deletions

View File

@@ -249,6 +249,7 @@ data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_view_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_world_clip_lib.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_points_vert.glsl SRC)

View File

@@ -6,11 +6,6 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat3 NormalMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
@@ -76,12 +71,7 @@ void main()
#endif
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -91,12 +91,11 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
{
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
wpd->world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
memcpy(wpd->world_clip_planes, rv3d->clip, sizeof(float[4]) * wpd->world_clip_planes_len);
DRW_state_clip_planes_len_set(wpd->world_clip_planes_len);
wpd->world_clip_planes = rv3d->clip;
DRW_state_clip_planes_set_from_rv3d(rv3d);
}
else {
wpd->world_clip_planes_len = 0;
wpd->world_clip_planes = NULL;
}
}

View File

@@ -90,6 +90,7 @@ static struct {
/* Shaders */
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_workbench_prepass_vert_glsl[];
extern char datatoc_workbench_prepass_frag_glsl[];
@@ -159,12 +160,15 @@ static char *workbench_build_prepass_vert(bool is_hair)
{
char *str = NULL;
if (!is_hair) {
return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
return BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_workbench_prepass_vert_glsl);
}
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
str = BLI_dynstr_get_cstring(ds);

View File

@@ -29,6 +29,7 @@
#include "BLI_alloca.h"
#include "BLI_dynstr.h"
#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
@@ -66,6 +67,7 @@ static struct {
} e_data = {{NULL}};
/* Shaders */
extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_workbench_forward_composite_frag_glsl[];
@@ -85,12 +87,15 @@ static char *workbench_build_forward_vert(bool is_hair)
{
char *str = NULL;
if (!is_hair) {
return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
return BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_workbench_prepass_vert_glsl);
}
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
str = BLI_dynstr_get_cstring(ds);

View File

@@ -110,7 +110,7 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
if (is_hair) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
if (wpd->world_clip_planes_len) {
if (wpd->world_clip_planes != NULL) {
BLI_dynstr_appendf(ds, "#define USE_WORLD_CLIP_PLANES\n");
}
@@ -171,7 +171,7 @@ int workbench_material_get_prepass_shader_index(
SET_FLAG_FROM_TEST(index, NORMAL_VIEWPORT_PASS_ENABLED(wpd), 1 << 3);
SET_FLAG_FROM_TEST(index, MATCAP_ENABLED(wpd), 1 << 4);
SET_FLAG_FROM_TEST(index, use_textures, 1 << 5);
SET_FLAG_FROM_TEST(index, wpd->world_clip_planes_len != 0, 1 << 6);
SET_FLAG_FROM_TEST(index, wpd->world_clip_planes != NULL, 1 << 6);
return index;
}
@@ -241,9 +241,8 @@ void workbench_material_shgroup_uniform(
DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
}
if (wpd->world_clip_planes_len) {
DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], wpd->world_clip_planes_len);
DRW_shgroup_uniform_int(grp, "WorldClipPlanesLen", &wpd->world_clip_planes_len, 1);
if (wpd->world_clip_planes != NULL) {
DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], 6);
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
}

View File

@@ -200,8 +200,7 @@ typedef struct WORKBENCH_PrivateData {
bool shadow_changed;
bool is_playback;
float world_clip_planes[6][4];
int world_clip_planes_len;
float (*world_clip_planes)[4];
/* Volumes */
bool volumes_do;

View File

@@ -533,6 +533,7 @@ void DRW_state_invert_facing(void);
void DRW_state_clip_planes_len_set(uint plane_len);
void DRW_state_clip_planes_reset(void);
void DRW_state_clip_planes_set_from_rv3d(struct RegionView3D *rv3d);
/* Culling, return true if object is inside view frustum. */
bool DRW_culling_sphere_test(BoundSphere *bsphere);

View File

@@ -302,7 +302,6 @@ void DRW_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const Regio
{
int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
DRW_shgroup_uniform_int_copy(shgrp, "WorldClipPlanesLen", world_clip_planes_len);
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}

View File

@@ -447,6 +447,19 @@ void DRW_state_clip_planes_reset(void)
DST.clip_planes_len = 0;
}
void DRW_state_clip_planes_set_from_rv3d(RegionView3D *rv3d)
{
int max_len = 6;
int real_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : max_len;
while (real_len < max_len) {
/* Fill in dummy values that wont change results (6 is hard coded in shaders). */
copy_v4_v4(rv3d->clip[real_len], rv3d->clip[3]);
real_len++;
}
DRW_state_clip_planes_len_set(max_len);
}
/** \} */
/* -------------------------------------------------------------------- */

View File

@@ -42,6 +42,7 @@
#include "BKE_object.h"
#include "BLI_dynstr.h"
#include "BLI_string_utils.h"
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
@@ -49,6 +50,8 @@ extern struct GlobalsUboStorage ts; /* draw_common.c */
extern struct GPUTexture *globals_weight_ramp; /* draw_common.c */
extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
@@ -229,6 +232,7 @@ static char *EDIT_MESH_sh_lib(void)
BLI_dynstr_append(ds, datatoc_common_globals_lib_glsl);
BLI_dynstr_append(ds, datatoc_edit_mesh_overlay_common_lib_glsl);
BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@@ -295,15 +299,19 @@ static void EDIT_MESH_engine_init(void *vedata)
});
if (is_clip) {
DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!sh_data->weight_face) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
sh_data->weight_face = DRW_shader_create_with_lib(
datatoc_paint_weight_vert_glsl, NULL,
datatoc_paint_weight_frag_glsl,
datatoc_common_globals_lib_glsl,
lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
MEM_freeN(lib);
}
if (!sh_data->overlay_vert) {
@@ -322,50 +330,61 @@ static void EDIT_MESH_engine_init(void *vedata)
MEM_freeN(lib);
}
if (!sh_data->overlay_facedot) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
const char *defs =
DEF_WORLD_CLIP_STR
"#define VERTEX_FACING\n" ;
sh_data->overlay_facedot = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facedot_frag_glsl,
datatoc_common_globals_lib_glsl,
lib,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
MEM_freeN(lib);
}
if (!sh_data->overlay_mix) {
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
}
if (!sh_data->overlay_facefill) {
char *lib = BLI_string_joinN(
datatoc_common_world_clip_lib_glsl,
datatoc_common_globals_lib_glsl);
sh_data->overlay_facefill = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facefill_frag_glsl,
datatoc_common_globals_lib_glsl,
lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
MEM_freeN(lib);
}
if (!sh_data->normals_face) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define FACE_NORMALS\n";
sh_data->normals_face = DRW_shader_create(
sh_data->normals_face = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
if (!sh_data->normals_loop) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define LOOP_NORMALS\n";
sh_data->normals_loop = DRW_shader_create(
sh_data->normals_loop = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
if (!sh_data->normals) {
sh_data->normals = DRW_shader_create(
sh_data->normals = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
}
if (!sh_data->depth) {

View File

@@ -82,6 +82,8 @@ static struct {
OVERLAY_ShaderData sh_data[2];
} e_data = {NULL};
extern char datatoc_common_world_clip_lib_glsl[];
/* Shaders */
extern char datatoc_overlay_face_orientation_frag_glsl[];
extern char datatoc_overlay_face_orientation_vert_glsl[];
@@ -112,7 +114,7 @@ static void overlay_engine_init(void *vedata)
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!stl->g_data) {
@@ -123,30 +125,34 @@ static void overlay_engine_init(void *vedata)
if (!sh_data->face_orientation_sh) {
/* Face orientation */
sh_data->face_orientation_sh = DRW_shader_create(
sh_data->face_orientation_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
if (!sh_data->face_wireframe_sh) {
sh_data->select_wireframe_sh = DRW_shader_create(
sh_data->select_wireframe_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->face_wireframe_sh = DRW_shader_create(
sh_data->face_wireframe_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
sh_data->face_wireframe_sculpt_sh = DRW_shader_create(
sh_data->face_wireframe_sculpt_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}

View File

@@ -0,0 +1,25 @@
#ifdef USE_WORLD_CLIP_PLANES
#ifdef GPU_VERTEX_SHADER
uniform vec4 WorldClipPlanes[6];
void world_clip_planes_calc_clip_distance(vec3 wpos)
{
gl_ClipDistance[0] = dot(WorldClipPlanes[0].xyz, wpos) + WorldClipPlanes[0].w;
gl_ClipDistance[1] = dot(WorldClipPlanes[1].xyz, wpos) + WorldClipPlanes[1].w;
gl_ClipDistance[2] = dot(WorldClipPlanes[2].xyz, wpos) + WorldClipPlanes[2].w;
gl_ClipDistance[3] = dot(WorldClipPlanes[3].xyz, wpos) + WorldClipPlanes[3].w;
gl_ClipDistance[4] = dot(WorldClipPlanes[4].xyz, wpos) + WorldClipPlanes[4].w;
gl_ClipDistance[5] = dot(WorldClipPlanes[5].xyz, wpos) + WorldClipPlanes[5].w;
}
#endif
#define world_clip_planes_set_clip_distance(c) \
{ \
gl_ClipDistance[0] = (c)[0]; \
gl_ClipDistance[1] = (c)[1]; \
gl_ClipDistance[2] = (c)[2]; \
gl_ClipDistance[3] = (c)[3]; \
gl_ClipDistance[4] = (c)[4]; \
gl_ClipDistance[5] = (c)[5]; \
}
#endif

View File

@@ -2,11 +2,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
in vec4 norAndFlag;
@@ -36,11 +31,6 @@ void main()
#endif
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -3,11 +3,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform ivec4 dataMask = ivec4(0xFF);
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
in ivec4 data;
@@ -33,11 +28,6 @@ void main()
faceColor = colorFace;
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -9,10 +9,6 @@ uniform mat4 ProjectionMatrix;
uniform mat4 ViewProjectionMatrixInverse;
uniform vec2 viewportSize;
#ifdef USE_WORLD_CLIP_PLANES
uniform int WorldClipPlanesLen;
#endif
in vec4 pPos[];
in ivec4 vData[];
#ifdef VERTEX_FACING
@@ -63,9 +59,7 @@ void doVertex(int v, vec4 pos)
gl_Position = pos;
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
}
world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();

View File

@@ -15,10 +15,6 @@ uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
uniform bool isXray = false;
#ifdef USE_WORLD_CLIP_PLANES
uniform int WorldClipPlanesLen;
#endif
in vec4 pPos[];
#ifdef USE_WORLD_CLIP_PLANES
/* Worldspace position. */
@@ -77,9 +73,7 @@ void doVertex(int v)
gl_Position = pPos[v];
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
}
world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();
@@ -98,9 +92,7 @@ void doVertexOfs(int v, vec2 fixvec)
gl_Position = pPos[v] + vec4(fixvec * pPos[v].w, z_ofs, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
}
world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();

View File

@@ -6,11 +6,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform float ofs = 3e-5;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
in ivec4 data;
#ifdef VERTEX_FACING
@@ -56,11 +51,6 @@ void main()
}
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -9,12 +9,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform ivec4 dataMask = ivec4(0xFF);
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
#ifdef VERTEX_FACING
in vec3 vnor;
@@ -43,12 +37,7 @@ void main()
# endif
# ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
# endif
}
@@ -115,12 +104,7 @@ void main()
# endif
# ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
# endif
}

View File

@@ -2,10 +2,6 @@
layout(points) in;
layout(line_strip, max_vertices=2) out;
#ifdef USE_WORLD_CLIP_PLANES
uniform int WorldClipPlanesLen;
#endif
flat in vec4 v1[1];
flat in vec4 v2[1];
@@ -14,9 +10,7 @@ void main()
for (int v = 0; v < 2; v++) {
gl_Position = (v == 0) ? v1[0] : v2[0];
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[0].gl_ClipDistance[i];
}
world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
#endif
EmitVertex();
}

View File

@@ -5,11 +5,6 @@ uniform mat4 ProjectionMatrix;
uniform mat4 ModelMatrix;
uniform float normalSize;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
#ifdef LOOP_NORMALS
@@ -34,11 +29,6 @@ void main()
vec3 n = normalize(NormalMatrix * nor); /* viewspace */
v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -1,11 +1,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in vec3 pos;
void main()
@@ -13,11 +8,6 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

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@@ -8,10 +8,6 @@ layout(line_strip, max_vertices = 6) out;
layout(triangle_strip, max_vertices = 3) out;
#endif
#ifdef USE_WORLD_CLIP_PLANES
uniform int WorldClipPlanesLen;
#endif
in float facing_g[];
in float edgeSharpness_g[];
@@ -25,9 +21,7 @@ void vert_from_gl_in(int v)
{
gl_Position = gl_in[v].gl_Position;
#ifdef USE_WORLD_CLIP_PLANES
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
}
world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
}

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@@ -5,11 +5,6 @@ uniform mat3 NormalMatrix;
uniform vec2 wireStepParam;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
vec3 get_edge_sharpness(vec3 wd)
{
bvec3 do_edge = greaterThan(wd, vec3(0.0));
@@ -84,12 +79,7 @@ void main()
facing = normalize(NormalMatrix * nor).z;
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}

View File

@@ -2,11 +2,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
#ifdef USE_WORLD_CLIP_PLANES
uniform vec4 WorldClipPlanes[6];
uniform int WorldClipPlanesLen;
#endif
in float weight;
in vec3 pos;
@@ -20,11 +15,6 @@ void main()
weight_interp = max(vec2(weight, -weight), 0.0);
#ifdef USE_WORLD_CLIP_PLANES
{
vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
for (int i = 0; i < WorldClipPlanesLen; i++) {
gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
}
}
world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}