Cleanup: Fix strict compiler warning about variable shadowing
Thanks Howard for double-checking!
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@@ -914,7 +914,7 @@ static void math_layer_info_init(BevelParams *bp, BMesh *bm)
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*/
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static BMFace *choose_rep_face(BevelParams *bp, BMFace **face, int nfaces)
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{
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int f, bmf_index, value_index, best_f, i;
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int bmf_index, value_index, best_f, i;
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BMFace *bmf;
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float cent[3];
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#define VEC_VALUE_LEN 6
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@@ -955,7 +955,7 @@ static BMFace *choose_rep_face(BevelParams *bp, BMFace **face, int nfaces)
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*/
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best_f = -1;
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for (value_index = 0; num_viable > 1 && value_index < VEC_VALUE_LEN; value_index++) {
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for (f = 0; f < nfaces; f++) {
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for (int f = 0; f < nfaces; f++) {
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if (!still_viable[f] || f == best_f) {
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continue;
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}
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