bugfix for memory corruption caused by BLI_cleanup_file on paths that went too far back.

/a/b/../../../ - problematic
/a/b/c/../../../ - ok
Also got rid of warnings in shadbuf.c with GET_INT_FROM_POINTER
This commit is contained in:
2008-06-14 16:54:46 +00:00
parent 714c6d5010
commit 9c2bf9bdbc
2 changed files with 15 additions and 8 deletions

View File

@@ -905,8 +905,11 @@ void BLI_cleanup_file(const char *relabase, char *dir)
if (dir[a] == '\\') break;
a--;
}
memmove( dir+a, eind, strlen(eind)+1 );
if (a<0) {
break;
} else {
memmove( dir+a, eind, strlen(eind)+1 );
}
}
while ( (start = strstr(dir,"\\.\\")) ){
@@ -939,7 +942,11 @@ void BLI_cleanup_file(const char *relabase, char *dir)
if (dir[a] == '/') break;
a--;
}
memmove( dir+a, eind, strlen(eind)+1 );
if (a<0) {
break;
} else {
memmove( dir+a, eind, strlen(eind)+1 );
}
}
while ( (start = strstr(dir,"/./")) ){
@@ -1128,8 +1135,8 @@ int BLI_convertstringcode(char *path, const char *basepath)
char vol[3] = {'\0', '\0', '\0'};
BLI_strncpy(vol, path, 3);
wasrelative= (strncmp(vol, "//", 2)==0);
wasrelative= (vol[0]=='/' && vol[1]=='/');
#ifdef WIN32
/* we are checking here if we have an absolute path that is not in the current
blend file as a lib main - we are basically checking for the case that a
@@ -1166,7 +1173,7 @@ int BLI_convertstringcode(char *path, const char *basepath)
/* Paths starting with // will get the blend file as their base,
* this isnt standard in any os but is uesed in blender all over the place */
if (tmp[0] == '/' && tmp[1] == '/') {
if (wasrelative) {
char *lslash= BLI_last_slash(base);
if (lslash) {
int baselen= (int) (lslash-base) + 1;

View File

@@ -636,7 +636,7 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int
else {
/* got warning on this for 64 bits.... */
/* but it's working code! in this case rz is not a pointer but zvalue (ton) */
zsamp= (int) rz;
zsamp= GET_INT_FROM_POINTER(rz);
}
/* tricky stuff here; we use ints which can overflow easily with bias values */
@@ -816,7 +816,7 @@ static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, i
else {
/* same as before */
/* still working code! (ton) */
zsamp= (int) rz;
zsamp= GET_INT_FROM_POINTER(rz);
}
/* NO schadow when sampled at 'eternal' distance */