Fix T88375: Bone Size Small After V3D.View_All
The wrong matrix function was used and overwrote the custom bone shape scale instead of reading from it. Reviewed By: sybren Differential Revision: https://developer.blender.org/D11330
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@@ -2882,7 +2882,7 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden
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if (bb_custom) {
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float mat[4][4], smat[4][4];
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scale_m4_fl(smat, PCHAN_CUSTOM_BONE_LENGTH(pchan));
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mul_m4_v3(smat, pchan->custom_scale_xyz);
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rescale_m4(smat, pchan->custom_scale_xyz);
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mul_m4_series(mat, ob->obmat, pchan_tx->pose_mat, smat);
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BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
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}
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