remove old renderer struct member, was only used for setting yafray but was still being checked in a few places,
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@@ -10403,13 +10403,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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wrld->maxphystep = 5;
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}
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}
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if (main->versionfile < 249) {
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Scene *sce;
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for (sce= main->scene.first; sce; sce= sce->id.next)
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sce->r.renderer= 0;
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}
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// correct introduce of seed for wind force
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if (main->versionfile < 249 && main->subversionfile < 1) {
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@@ -1259,9 +1259,7 @@ static int test_bake_internal(bContext *C, ReportList *reports)
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{
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Scene *scene= CTX_data_scene(C);
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if(scene->r.renderer!=R_INTERN) {
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BKE_report(reports, RPT_ERROR, "Bake only supported for Internal Renderer");
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} else if((scene->r.bake_flag & R_BAKE_TO_ACTIVE) && CTX_data_active_object(C)==NULL) {
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if((scene->r.bake_flag & R_BAKE_TO_ACTIVE) && CTX_data_active_object(C)==NULL) {
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BKE_report(reports, RPT_ERROR, "No active object");
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}
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else if(scene->r.bake_mode==RE_BAKE_AO && scene->world==NULL) {
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@@ -389,8 +389,7 @@ typedef struct RenderData {
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*/
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short raytrace_structure;
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/* renderer (deprecated) */
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short renderer DNA_DEPRECATED;
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short pad1;
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/* octree resolution */
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short ocres;
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@@ -1036,10 +1035,6 @@ typedef struct Scene {
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#define R_FILTER_MITCH 6
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#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
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/* yafray: renderer flag (not only exclusive to yafray) */
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#define R_INTERN 0
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#define R_YAFRAY 1
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/* raytrace structure */
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#define R_RAYSTRUCTURE_AUTO 0
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#define R_RAYSTRUCTURE_OCTREE 1
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@@ -1718,7 +1718,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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sd.adapt_angle = cosf(DEG2RADF((float)part->adapt_angle));
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}
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if(re->r.renderer==R_INTERN && part->draw&PART_DRAW_REN_STRAND) {
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if (part->draw & PART_DRAW_REN_STRAND) {
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strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1));
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strandbuf->ma= ma;
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strandbuf->lay= ob->lay;
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@@ -3872,8 +3872,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
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}
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}
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}
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/* yafray: shadow flag should not be cleared, only used with internal renderer */
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if (re->r.renderer==R_INTERN) {
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/* old code checked for internal render (aka not yafray) */
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{
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/* to make sure we can check ray shadow easily in the render code */
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if(lar->mode & LA_SHAD_RAY) {
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if( (re->r.mode & R_RAYTRACE)==0)
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@@ -5109,10 +5110,9 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
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/* SHADOW BUFFER */
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threaded_makeshadowbufs(re);
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/* yafray: 'direct' radiosity, environment maps and raytree init not needed for yafray render */
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/* although radio mode could be useful at some point, later */
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if (re->r.renderer==R_INTERN) {
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/* old code checked for internal render (aka not yafray) */
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{
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/* raytree */
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if(!re->test_break(re->tbh)) {
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if(re->r.mode & R_RAYTRACE) {
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@@ -5137,14 +5137,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
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/* Occlusion */
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if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
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if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
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if(re->r.renderer==R_INTERN)
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if(re->r.mode & R_SHADOW)
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make_occ_tree(re);
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if(re->r.mode & R_SHADOW)
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make_occ_tree(re);
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/* SSS */
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if((re->r.mode & R_SSS) && !re->test_break(re->tbh))
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if(re->r.renderer==R_INTERN)
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make_sss_tree(re);
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make_sss_tree(re);
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if(!re->test_break(re->tbh))
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if(re->r.mode & R_RAYTRACE)
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@@ -2832,12 +2832,6 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
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BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
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return 0;
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}
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/* renderer */
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if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
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BKE_report(reports, RPT_ERROR, "Unknown render engine set");
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return 0;
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}
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return 1;
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}
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