remove old renderer struct member, was only used for setting yafray but was still being checked in a few places,

This commit is contained in:
2011-12-04 16:22:53 +00:00
parent 6c6b0ecb27
commit 9c5ad4fb60
5 changed files with 12 additions and 34 deletions

View File

@@ -10403,13 +10403,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
wrld->maxphystep = 5;
}
}
if (main->versionfile < 249) {
Scene *sce;
for (sce= main->scene.first; sce; sce= sce->id.next)
sce->r.renderer= 0;
}
// correct introduce of seed for wind force
if (main->versionfile < 249 && main->subversionfile < 1) {

View File

@@ -1259,9 +1259,7 @@ static int test_bake_internal(bContext *C, ReportList *reports)
{
Scene *scene= CTX_data_scene(C);
if(scene->r.renderer!=R_INTERN) {
BKE_report(reports, RPT_ERROR, "Bake only supported for Internal Renderer");
} else if((scene->r.bake_flag & R_BAKE_TO_ACTIVE) && CTX_data_active_object(C)==NULL) {
if((scene->r.bake_flag & R_BAKE_TO_ACTIVE) && CTX_data_active_object(C)==NULL) {
BKE_report(reports, RPT_ERROR, "No active object");
}
else if(scene->r.bake_mode==RE_BAKE_AO && scene->world==NULL) {

View File

@@ -389,8 +389,7 @@ typedef struct RenderData {
*/
short raytrace_structure;
/* renderer (deprecated) */
short renderer DNA_DEPRECATED;
short pad1;
/* octree resolution */
short ocres;
@@ -1036,10 +1035,6 @@ typedef struct Scene {
#define R_FILTER_MITCH 6
#define R_FILTER_FAST_GAUSS 7 /* note, this is only used for nodes at the moment */
/* yafray: renderer flag (not only exclusive to yafray) */
#define R_INTERN 0
#define R_YAFRAY 1
/* raytrace structure */
#define R_RAYSTRUCTURE_AUTO 0
#define R_RAYSTRUCTURE_OCTREE 1

View File

@@ -1718,7 +1718,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
sd.adapt_angle = cosf(DEG2RADF((float)part->adapt_angle));
}
if(re->r.renderer==R_INTERN && part->draw&PART_DRAW_REN_STRAND) {
if (part->draw & PART_DRAW_REN_STRAND) {
strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1));
strandbuf->ma= ma;
strandbuf->lay= ob->lay;
@@ -3872,8 +3872,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
}
}
}
/* yafray: shadow flag should not be cleared, only used with internal renderer */
if (re->r.renderer==R_INTERN) {
/* old code checked for internal render (aka not yafray) */
{
/* to make sure we can check ray shadow easily in the render code */
if(lar->mode & LA_SHAD_RAY) {
if( (re->r.mode & R_RAYTRACE)==0)
@@ -5109,10 +5110,9 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* SHADOW BUFFER */
threaded_makeshadowbufs(re);
/* yafray: 'direct' radiosity, environment maps and raytree init not needed for yafray render */
/* although radio mode could be useful at some point, later */
if (re->r.renderer==R_INTERN) {
/* old code checked for internal render (aka not yafray) */
{
/* raytree */
if(!re->test_break(re->tbh)) {
if(re->r.mode & R_RAYTRACE) {
@@ -5137,14 +5137,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* Occlusion */
if((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && !re->test_break(re->tbh))
if(re->wrld.ao_gather_method == WO_AOGATHER_APPROX)
if(re->r.renderer==R_INTERN)
if(re->r.mode & R_SHADOW)
make_occ_tree(re);
if(re->r.mode & R_SHADOW)
make_occ_tree(re);
/* SSS */
if((re->r.mode & R_SSS) && !re->test_break(re->tbh))
if(re->r.renderer==R_INTERN)
make_sss_tree(re);
make_sss_tree(re);
if(!re->test_break(re->tbh))
if(re->r.mode & R_RAYTRACE)

View File

@@ -2832,12 +2832,6 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
return 0;
}
/* renderer */
if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
BKE_report(reports, RPT_ERROR, "Unknown render engine set");
return 0;
}
return 1;
}