2.5
Bugfix for Bugfix for 2.5 - Bugfix #18251! - the call to GPU_default_lights has to be done after windows opened, in case you have no .b.blend saved it crashed - further this function is only called on .B.blend reading, so it's correct to reset the lighting to user-def.
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@@ -572,12 +572,6 @@ int WM_read_homefile(bContext *C, int from_memory)
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success = BKE_read_file(C, tstr, NULL, NULL);
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} else {
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success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL, NULL);
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/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
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U.light[0].flag=0;
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U.light[1].flag=0;
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U.light[2].flag=0;
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GPU_default_lights();
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}
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/* match the read WM with current WM */
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@@ -588,6 +582,12 @@ int WM_read_homefile(bContext *C, int from_memory)
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init_userdef_themes();
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/* When loading factory settings, the reset solid OpenGL lights need to be applied. */
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U.light[0].flag=0;
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U.light[1].flag=0;
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U.light[2].flag=0;
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GPU_default_lights();
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/* XXX */
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G.save_over = 0; // start with save preference untitled.blend
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G.fileflags &= ~G_FILE_AUTOPLAY; /* disable autoplay in .B.blend... */
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