bugfix [#20740] Separate All Loose Parts

This commit is contained in:
2010-01-30 19:42:03 +00:00
parent 3f93d27c4a
commit 9d66bfb524

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@@ -1466,6 +1466,11 @@ static int mesh_separate_loose(Scene *scene, Base *editbase)
selectconnected_mesh_all(em);
/* don't separate the very last part */
for(eve=em->verts.first; eve; eve= eve->next)
if((eve->f & SELECT)==0) break;
if(eve==NULL) break;
/* and now separate */
doit= mesh_separate_selected(scene, editbase);
}