* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
This commit is contained in:
2009-08-20 09:13:57 +00:00
parent bc4806579b
commit 9f764ae36d

View File

@@ -209,6 +209,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth);
wmLoadMatrix(rv3d->viewmat);
wmMultMatrix(ob->obmat);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
@@ -291,8 +292,6 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
MEM_freeN(points);
wmMultMatrix(ob->obmat);
if(!gl_blend)
glDisable(GL_BLEND);
if(gl_depth)