Getting rid of setlinestyle: markers' dashed line in VSE.
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@@ -351,22 +351,31 @@ static void draw_marker(
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if (flag & DRAW_MARKERS_LINES)
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#endif
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{
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unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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setlinestyle(3);
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VertexFormat *format = immVertexFormat();
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uint pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
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uint line_origin = VertexFormat_add_attrib(format, "line_origin", COMP_F32, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
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float viewport_size[4];
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glGetFloatv(GL_VIEWPORT, viewport_size);
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immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
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if (marker->flag & SELECT) {
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immUniformColor4ub(255, 255, 255, 96);
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immUniform4f("color1", 1.0f, 1.0f, 1.0f, 0.38f);
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}
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else {
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immUniformColor4ub(0, 0, 0, 96);
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immUniform4f("color1", 0.0f, 0.0f, 0.0f, 0.38f);
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}
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immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f);
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immUniform1f("dash_width", 6.0f);
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immUniform1f("dash_width_on", 3.0f);
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immBegin(PRIM_LINES, 2);
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immAttrib2f(line_origin, xpos + 0.5f, 12.0f);
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immVertex2f(pos, xpos + 0.5f, 12.0f);
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immVertex2f(pos, xpos + 0.5f, (v2d->cur.ymax + 12.0f) * yscale);
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immEnd();
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setlinestyle(0);
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immUnbindProgram();
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}
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