Fix for previous commit
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		@@ -880,7 +880,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot
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		return 0;
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	}
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	if (tex->target != -1) {
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	if (tex->number != -1) {
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		fprintf(stderr, "Feedback loop warning!: Attempting to attach texture to framebuffer while still bound to texture unit for drawing!");
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	}
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