tooltip improvements from dfelinto, some minor edits

This commit is contained in:
2008-09-15 09:08:36 +00:00
parent ec30a3a470
commit a08b21263e

View File

@@ -1054,10 +1054,10 @@ static void draw_default_sensor_header(bSensor *sens,
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
&sens->invert, 0.0, 0.0, 0, 0,
"Invert the level (output) of this sensor");
uiDefButS(block, TOG, 1, "Lvl",
(short)(x + 10 + 0.70 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
uiDefButS(block, TOG, 1, "Level",
(short)(x + 10 + 0.65 * (w-20)), (short)(y - 19), (short)(0.20 * (w-20)), 19,
&sens->level, 0.0, 0.0, 0, 0,
"Level detector versus edge detector (only applicable in case of logic state transition)");
"Level detector, trigger controllers of new states (only applicable upon logic state transition)");
}
static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
@@ -1270,15 +1270,15 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
if(ps->type == SENS_PROP_INTERVAL)
{
uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19,
ps->value, 0, 31, 0, 0, "test for min value");
ps->value, 0, 31, 0, 0, "check for min value");
uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
ps->maxvalue, 0, 31, 0, 0, "test for max value");
ps->maxvalue, 0, 31, 0, 0, "check for max value");
}
else if(ps->type == SENS_PROP_CHANGED);
else
{
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
ps->value, 0, 31, 0, 0, "test for value");
ps->value, 0, 31, 0, 0, "check for value");
}
yco-= ysize;
@@ -1447,7 +1447,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
uiDefButS(block, NUM, 1, "Index:", xco+10, yco-44, 0.6 * (width-120), 19,
&joy->joyindex, 0, SENS_JOY_MAXINDEX-1, 100, 0,
"Spesify which joystick to use");
"Specify which joystick to use");
str= "Type %t|Button %x0|Axis %x1|Hat%x2";
uiDefButS(block, MENU, B_REDR, str, xco+87, yco-44, 0.6 * (width-150), 19,
@@ -1891,12 +1891,12 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
else {
uiDefButI(block, NUM, 0,
"Sta", xco+10, yco-44, (width-80)/2, 19,
&ia->sta, 0.0, MAXFRAMEF, 0, 0,
"Start frame, (subtract 1 to match blenders frame numbers)");
&ia->sta, 1.0, MAXFRAMEF, 0, 0,
"Start frame");
uiDefButI(block, NUM, 0,
"End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19,
&ia->end, 0.0, MAXFRAMEF, 0, 0,
"End frame, (subtract 1 to match blenders frame numbers)");
&ia->end, 1.0, MAXFRAMEF, 0, 0,
"End frame");
}
uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
"Child", xco+10+(width-80), yco-44, 60, 19,
@@ -1925,7 +1925,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
}
else {
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value");
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value, use \"\" around strings");
}
yco-= ysize;
@@ -3168,7 +3168,7 @@ void logic_buts(void)
but= uiDefBut(block, BUT, 1, "Del", 10, (short)(50-20*a), 40, 20, NULL, 0.0, 0.0, 1, (float)a, "");
uiButSetFunc(but, del_property, prop, NULL);
uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(50-20*a), 60, 20, &prop->type, 0, 0, 0, 0, "");
but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(50-20*a), 110, 20, prop->name, 0, 31, 0, 0, "");
but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(50-20*a), 110, 20, prop->name, 0, 31, 0, 0, "Available as GameObject attributes in the game engines python api");
uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1);
if(prop->type==PROP_BOOL) {
@@ -3311,7 +3311,7 @@ void logic_buts(void)
uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
uiBlockSetEmboss(block, UI_EMBOSSP);
sprintf(name, "%d", first_bit(cont->state_mask)+1);
uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state mask");
uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state index (from 1 to 30)");
uiBlockSetEmboss(block, UI_EMBOSSM);
if(cont->flag & CONT_SHOW) {