Fix T97872: Annotation lines lost AA
Since rB2a7a01b339ad, `lineSmooth` has lost its default value of true. So set the value when creating the shader. Differential Revision: https://developer.blender.org/D14876
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@@ -367,6 +367,16 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader,
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if (sh_cfg == GPU_SHADER_CFG_DEFAULT) {
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if (stages->create_info != NULL) {
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*sh_p = GPU_shader_create_from_info_name(stages->create_info);
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if (ELEM(shader,
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GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR,
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GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR,
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GPU_SHADER_3D_POLYLINE_FLAT_COLOR,
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GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR)) {
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/* Set a default value for `lineSmooth`.
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* Ideally this value should be set by the caller. */
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GPU_shader_bind(*sh_p);
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GPU_shader_uniform_1i(*sh_p, "lineSmooth", 1);
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}
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}
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else {
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*sh_p = GPU_shader_create_from_arrays_named(
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