fix for clang static check warnings.
- convertblender.c, remove assignments to unused vars. - readfile.c, fix 2 possible crashes. null pointers were being checked for then used later without checking. - space_graph.c, use switch statement for automatic color assignment rather then a float array.
This commit is contained in:
@@ -381,7 +381,7 @@ static void add_main_to_main(Main *mainvar, Main *from)
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ListBase *lbarray[MAX_LIBARRAY], *fromarray[MAX_LIBARRAY];
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int a;
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a= set_listbasepointers(mainvar, lbarray);
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set_listbasepointers(mainvar, lbarray);
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a= set_listbasepointers(from, fromarray);
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while(a--) {
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BLI_movelisttolist(lbarray[a], fromarray[a]);
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@@ -3160,7 +3160,7 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
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for(a=1,pa++; a<psys->totpart; a++, pa++)
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pa->boid = (pa-1)->boid + 1;
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}
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else {
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else if(psys->particles) {
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for(a=0,pa=psys->particles; a<psys->totpart; a++, pa++)
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pa->boid = NULL;
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}
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@@ -3810,9 +3810,10 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
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clmd->sim_parms->presets = 0;
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clmd->sim_parms->reset = 0;
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clmd->sim_parms->effector_weights = newdataadr(fd, clmd->sim_parms->effector_weights);
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}
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clmd->sim_parms->effector_weights = newdataadr(fd, clmd->sim_parms->effector_weights);
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if(!clmd->sim_parms->effector_weights)
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clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
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@@ -4316,9 +4317,8 @@ static void link_recurs_seq(FileData *fd, ListBase *lb)
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static void direct_link_paint(FileData *fd, Paint **paint)
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{
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Paint *p;
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/* TODO. is this needed */
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p= (*paint)= newdataadr(fd, (*paint));
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(*paint)= newdataadr(fd, (*paint));
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}
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static void direct_link_scene(FileData *fd, Scene *sce)
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@@ -12575,7 +12575,7 @@ static void append_do_cursor(Scene *scene, Library *curlib, short flag)
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static void library_append_end(const bContext *C, Main *mainl, FileData **fd, int idcode, short flag)
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{
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Main *mainvar= CTX_data_main(C);
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Main *mainvar;
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Scene *scene= CTX_data_scene(C);
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Library *curlib;
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@@ -12678,7 +12678,7 @@ static int mainvar_count_libread_blocks(Main *mainvar)
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a= set_listbasepointers(mainvar, lbarray);
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while(a--) {
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ID *id= lbarray[a]->first;
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ID *id;
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for (id= lbarray[a]->first; id; id= id->next)
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if (id->flag & LIB_READ)
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@@ -538,24 +538,22 @@ static void graph_refresh(const bContext *C, ScrArea *sa)
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/* F-Curve's array index is automatically mapped to RGB values. This works best of 3-value vectors.
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* TODO: find a way to module the hue so that not all curves have same color...
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*/
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/* standard table of colors to use */
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const float _colorsets[4][3]=
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{
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{1.0f, 0.0f, 0.0f}, /* red */
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{0.0f, 1.0f, 0.0f}, /* green */
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{0.0f, 0.0f, 1.0f}, /* blue */
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{0.3f, 0.8f, 1.0f}, /* 'unknown' color - bluish so as to not conflict with handles */
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};
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/* simply copy the relevant color over to the F-Curve */
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if ((fcu->array_index >= 0) && (fcu->array_index < 3)) {
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/* if the index is within safe bounds, use index to access table */
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VECCOPY(fcu->color, _colorsets[fcu->array_index]);
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}
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else {
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/* use the 'unknown' color... */
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VECCOPY(fcu->color, _colorsets[3]);
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float *col= fcu->color;
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switch(fcu->array_index) {
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case 0:
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col[0]= 1.0f; col[1]= 0.0f; col[2]= 0.0f;
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break;
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case 1:
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col[0]= 0.0f; col[1]= 1.0f; col[2]= 0.0f;
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break;
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case 2:
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col[0]= 0.0f; col[1]= 0.0f; col[2]= 1.0f;
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break;
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default:
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/* 'unknown' color - bluish so as to not conflict with handles */
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col[0]= 0.3f; col[1]= 0.8f; col[2]= 1.0f;
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break;
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}
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}
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break;
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@@ -1493,11 +1493,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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StrandBound *sbound= 0;
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StrandRen *strand=0;
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RNG *rng= 0;
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float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],time;
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float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3];
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float strandlen=0.0f, curlen=0.0f;
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float hasize, pa_size, r_tilt, r_length, cfra= BKE_curframe(re->scene);
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float hasize, pa_size, r_tilt, r_length;
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float pa_time, pa_birthtime, pa_dietime;
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float random, simplify[2], pa_co[3];
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const float cfra= BKE_curframe(re->scene);
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int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0;
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int totchild=0;
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int seed, path_nbr=0, orco1=0, num;
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@@ -1622,7 +1623,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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if(part->flag & PART_GLOB_TIME)
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#endif // XXX old animation system
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cfra = BKE_curframe(re->scene);
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///* 2.4 setup reactors */
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// if(part->type == PART_REACTOR){
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@@ -1880,6 +1880,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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if(path_nbr) {
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/* render strands */
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for(k=0; k<=path_nbr; k++){
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float time;
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if(k<=max_k){
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VECCOPY(state.co,(cache+k)->co);
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VECCOPY(state.vel,(cache+k)->vel);
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@@ -1963,7 +1965,6 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
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}
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}
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else {
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time=0.0f;
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state.time=cfra;
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if(psys_get_particle_state(&sim,a,&state,0)==0)
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continue;
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@@ -2595,18 +2596,14 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
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int a, a1, end, totvert, vertofs;
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VertRen *ver;
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VlakRen *vlr;
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Curve *cu= NULL;
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MVert *mvert = NULL;
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MFace *mface;
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Material *ma;
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/* Curve *cu= ELEM(ob->type, OB_FONT, OB_CURVE) ? ob->data : NULL; */
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mvert= dm->getVertArray(dm);
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totvert= dm->getNumVerts(dm);
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if ELEM(ob->type, OB_FONT, OB_CURVE) {
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cu= ob->data;
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}
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for(a=0; a<totvert; a++, mvert++) {
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ver= RE_findOrAddVert(obr, obr->totvert++);
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VECCOPY(ver->co, mvert->co);
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@@ -2703,7 +2700,7 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
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ListBase displist= {NULL, NULL};
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DispList *dl;
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Material **matar;
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float *orco=NULL, *orcobase=NULL, mat[4][4];
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float *orco=NULL, mat[4][4];
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int a, totmat, need_orco=0;
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DerivedMesh *dm= NULL;
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@@ -2741,7 +2738,7 @@ static void init_render_surf(Render *re, ObjectRen *obr, int timeoffset)
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dm->release(dm);
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} else {
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if(need_orco) {
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orcobase= orco= get_object_orco(re, ob);
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orco= get_object_orco(re, ob);
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}
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/* walk along displaylist and create rendervertices/-faces */
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@@ -2767,9 +2764,9 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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DerivedMesh *dm = NULL;
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ListBase disp={NULL, NULL};
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Material **matar;
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float len, *data, *fp, *orco=NULL, *orcobase= NULL;
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float *data, *fp, *orco=NULL;
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float n[3], mat[4][4];
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int nr, startvert, startvlak, a, b;
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int nr, startvert, a, b;
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int need_orco=0, totmat;
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cu= ob->data;
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@@ -2806,7 +2803,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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dm->release(dm);
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} else {
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if(need_orco) {
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orcobase=orco= get_object_orco(re, ob);
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orco= get_object_orco(re, ob);
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}
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while(dl) {
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@@ -2839,7 +2836,6 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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}
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if(timeoffset==0) {
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startvlak= obr->totvlak;
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index= dl->index;
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for(a=0; a<dl->parts; a++, index+=3) {
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@@ -2884,7 +2880,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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}
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if(dl->bevelSplitFlag || timeoffset==0) {
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startvlak= obr->totvlak;
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const int startvlak= obr->totvlak;
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for(a=0; a<dl->parts; a++) {
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@@ -2935,7 +2931,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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}
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for(a=startvert; a<obr->totvert; a++) {
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ver= RE_findOrAddVert(obr, a);
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len= normalize_v3(ver->n);
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normalize_v3(ver->n);
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}
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}
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}
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@@ -3465,7 +3461,6 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
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/* bias is percentage, made 2x larger because of correction for angle of incidence */
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/* when a ray is closer to parallel of a face, bias value is increased during render */
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shb->bias= (0.02*lar->bias)*0x7FFFFFFF;
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shb->bias= shb->bias;
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/* halfway method (average of first and 2nd z) reduces bias issues */
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if(ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))
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