Particle edit brush strengths were loaded wrong for old files.
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@@ -10687,6 +10687,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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SEQ_END
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}
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/* particle brush strength factor was changed from int to float */
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for(sce= main->scene.first; sce; sce=sce->id.next) {
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ParticleEditSettings *pset= &sce->toolsettings->particle;
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int a;
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for(a=0; a<PE_TOT_BRUSH; a++)
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pset->brush[a].strength /= 100.0;
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}
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for(ma = main->mat.first; ma; ma=ma->id.next)
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if(ma->mode & MA_TRACEBLE)
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ma->shade_flag |= MA_APPROX_OCCLUSION;
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