Fix T82561: shader compilation crashes in OSL
The "type" sockets on shader nodes were renamed in rB31a620b9420cab to avoid clashes with the `NodeType type` member from the Node base class, but the OSL shader compilation was missing those changes.
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@@ -959,7 +959,7 @@ void SkyTextureNode::compile(OSLCompiler &compiler)
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else
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assert(false);
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compiler.parameter(this, "type");
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compiler.parameter(this, "sky_type");
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compiler.parameter("theta", sunsky.theta);
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compiler.parameter("phi", sunsky.phi);
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compiler.parameter_color("radiance",
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@@ -1027,7 +1027,7 @@ void GradientTextureNode::compile(OSLCompiler &compiler)
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{
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tex_mapping.compile(compiler);
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compiler.parameter(this, "type");
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compiler.parameter(this, "gradient_type");
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compiler.add(this, "node_gradient_texture");
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}
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@@ -1437,7 +1437,7 @@ void MusgraveTextureNode::compile(OSLCompiler &compiler)
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{
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tex_mapping.compile(compiler);
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compiler.parameter(this, "type");
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compiler.parameter(this, "musgrave_type");
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compiler.parameter(this, "dimensions");
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compiler.add(this, "node_musgrave_texture");
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}
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@@ -1537,7 +1537,7 @@ void WaveTextureNode::compile(OSLCompiler &compiler)
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{
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tex_mapping.compile(compiler);
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compiler.parameter(this, "type");
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compiler.parameter(this, "wave_type");
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compiler.parameter(this, "bands_direction");
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compiler.parameter(this, "rings_direction");
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compiler.parameter(this, "profile");
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@@ -1983,7 +1983,7 @@ void MappingNode::compile(SVMCompiler &compiler)
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void MappingNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "mapping_type");
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compiler.add(this, "node_mapping");
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}
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@@ -4926,7 +4926,7 @@ void MixNode::compile(SVMCompiler &compiler)
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void MixNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "mix_type");
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compiler.parameter(this, "use_clamp");
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compiler.add(this, "node_mix");
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}
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@@ -5846,7 +5846,7 @@ void MapRangeNode::compile(SVMCompiler &compiler)
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void MapRangeNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "range_type");
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compiler.add(this, "node_map_range");
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}
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@@ -5907,7 +5907,7 @@ void ClampNode::compile(SVMCompiler &compiler)
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void ClampNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "clamp_type");
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compiler.add(this, "node_clamp");
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}
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@@ -6074,7 +6074,7 @@ void MathNode::compile(SVMCompiler &compiler)
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void MathNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "math_type");
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compiler.add(this, "node_math");
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}
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@@ -6185,7 +6185,7 @@ void VectorMathNode::compile(SVMCompiler &compiler)
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void VectorMathNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "math_type");
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compiler.add(this, "node_vector_math");
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}
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@@ -6241,7 +6241,7 @@ void VectorRotateNode::compile(SVMCompiler &compiler)
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void VectorRotateNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "rotate_type");
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compiler.parameter(this, "invert");
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compiler.add(this, "node_vector_rotate");
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}
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@@ -6288,7 +6288,7 @@ void VectorTransformNode::compile(SVMCompiler &compiler)
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void VectorTransformNode::compile(OSLCompiler &compiler)
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{
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compiler.parameter(this, "type");
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compiler.parameter(this, "transform_type");
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compiler.parameter(this, "convert_from");
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compiler.parameter(this, "convert_to");
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compiler.add(this, "node_vector_transform");
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