renamed posebone.ik to hasIK, removed unused code, made the function name of Armatue's py object from Blender object consistant with others.
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@@ -189,8 +189,8 @@ class PoseBone:
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@type limitmax: 3-item sequence
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@ivar limitmax: The x,y,z maximum limits on rotation when part of an IK
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@type ik: bool
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@ivar ik: True if this pose bone is a part of an IK (readonly), when False, other IK related values have no affect.
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@type hasIK: bool
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@ivar hasIK: True if this pose bone is a part of an IK (readonly), when False, other IK related values have no affect.
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@type stretch: float
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@ivar stretch: The amount to stretch to the ik target when part of an IK [0.0 - 1.0]
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