Cleanup: DRW: Replace 0 by NULL in GPU_context_create calls
This was left from a previous refactor.
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@@ -526,7 +526,7 @@ static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake)
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if (lbake->gl_context) {
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DRW_opengl_render_context_enable(lbake->gl_context);
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if (lbake->gpu_context == NULL) {
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lbake->gpu_context = GPU_context_create(0);
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lbake->gpu_context = GPU_context_create(NULL);
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}
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DRW_gpu_render_context_enable(lbake->gpu_context);
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}
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@@ -2771,7 +2771,7 @@ void DRW_opengl_context_create(void)
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DST.gl_context = WM_opengl_context_create();
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WM_opengl_context_activate(DST.gl_context);
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/* Be sure to create gpu_context too. */
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DST.gpu_context = GPU_context_create(0);
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DST.gpu_context = GPU_context_create(NULL);
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/* So we activate the window's one afterwards. */
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wm_window_reset_drawable();
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}
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@@ -27,7 +27,7 @@ class DrawTest : public ::testing::Test {
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GHOST_GLSettings glSettings = {0};
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ghost_system = GHOST_CreateSystem();
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ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
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context = GPU_context_create(0);
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context = GPU_context_create(NULL);
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GPU_init();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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@@ -1113,7 +1113,7 @@ void *RE_gl_context_get(Render *re)
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void *RE_gpu_context_get(Render *re)
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{
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if (re->gpu_context == NULL) {
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re->gpu_context = GPU_context_create(0);
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re->gpu_context = GPU_context_create(NULL);
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}
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return re->gpu_context;
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}
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