Reason of last commits kdopbvh tree is now on trunk.

Added those files to the branch and added code for NearestNeighbour, needed for shrinkwrap
This commit is contained in:
2008-06-03 19:56:19 +00:00
parent 7265e9e855
commit a39c8de24b
2 changed files with 157 additions and 11 deletions

View File

@@ -40,6 +40,17 @@ typedef struct BVHTreeOverlap {
int indexB;
} BVHTreeOverlap;
typedef struct BVHTreeNearest
{
int index; /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */
float nearest[3]; /* nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */
float dist; /* squared distance to search arround */
} BVHTreeNearest;
/* returns square of the minimum distance from given co to the node, nearest point is stored on nearest */
typedef float (*BVHTree_NearestPointCallback) (void *userdata, int index, const float *co, float *nearest);
BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis);
void BLI_bvhtree_free(BVHTree *tree);
@@ -56,5 +67,8 @@ BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, int *result)
float BLI_bvhtree_getepsilon(BVHTree *tree);
/* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */
int BLI_bvhtree_find_nearest(BVHTree *tree, float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata);
#endif // BLI_KDOPBVH_H

View File

@@ -73,6 +73,16 @@ typedef struct BVHOverlapData
BVHTreeOverlap *overlap;
int i, max_overlap; /* i is number of overlaps */
} BVHOverlapData;
typedef struct BVHNearestData
{
BVHTree *tree;
float *co;
BVHTree_NearestPointCallback callback;
void *userdata;
float proj[13]; //coordinates projection over axis
BVHTreeNearest nearest;
} BVHNearestData;
////////////////////////////////////////
@@ -242,7 +252,6 @@ void sort_along_axis(BVHTree *tree, int start, int end, int axis)
// every node to the right of a[n] are greater or equal to it
int partition_nth_element(BVHNode **a, int _begin, int _end, int n, int axis){
int begin = _begin, end = _end, cut;
int i;
while(end-begin > 3)
{
cut = bvh_partition(a, begin, end, bvh_medianof3(a, begin, (begin+end)/2, end-1, axis), axis );
@@ -256,7 +265,6 @@ int partition_nth_element(BVHNode **a, int _begin, int _end, int n, int axis){
return n;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
void BLI_bvhtree_free(BVHTree *tree)
@@ -374,6 +382,7 @@ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis)
static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoints, int moving)
{
float newminmax;
float *bv = node->bv;
int i, k;
// don't init boudings for the moving case
@@ -381,8 +390,8 @@ static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoi
{
for (i = tree->start_axis; i < tree->stop_axis; i++)
{
node->bv[2*i] = FLT_MAX;
node->bv[2*i + 1] = -FLT_MAX;
bv[2*i] = FLT_MAX;
bv[2*i + 1] = -FLT_MAX;
}
}
@@ -392,10 +401,10 @@ static void create_kdop_hull(BVHTree *tree, BVHNode *node, float *co, int numpoi
for (i = tree->start_axis; i < tree->stop_axis; i++)
{
newminmax = INPR(&co[k * 3], KDOP_AXES[i]);
if (newminmax < node->bv[2 * i])
node->bv[2 * i] = newminmax;
if (newminmax > node->bv[(2 * i) + 1])
node->bv[(2 * i) + 1] = newminmax;
if (newminmax < bv[2 * i])
bv[2 * i] = newminmax;
if (newminmax > bv[(2 * i) + 1])
bv[(2 * i) + 1] = newminmax;
}
}
}
@@ -591,8 +600,11 @@ void BLI_bvhtree_balance(BVHTree *tree)
}
// overlap - is it possbile for 2 bv's to collide ?
static int tree_overlap(float *bv1, float *bv2, int start_axis, int stop_axis)
static int tree_overlap(BVHNode *node1, BVHNode *node2, int start_axis, int stop_axis)
{
float *bv1 = node1->bv;
float *bv2 = node2->bv;
float *bv1_end = bv1 + (stop_axis<<1);
bv1 += start_axis<<1;
@@ -612,7 +624,7 @@ static void traverse(BVHOverlapData *data, BVHNode *node1, BVHNode *node2)
{
int j;
if(tree_overlap(node1->bv, node2->bv, MIN2(data->tree1->start_axis, data->tree2->start_axis), MIN2(data->tree1->stop_axis, data->tree2->stop_axis)))
if(tree_overlap(node1, node2, MIN2(data->tree1->start_axis, data->tree2->start_axis), MIN2(data->tree1->stop_axis, data->tree2->stop_axis)))
{
// check if node1 is a leaf
if(!node1->totnode)
@@ -678,7 +690,7 @@ BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, int *result)
return 0;
// fast check root nodes for collision before doing big splitting + traversal
if(!tree_overlap(tree1->nodes[tree1->totleaf]->bv, tree2->nodes[tree2->totleaf]->bv, MIN2(tree1->start_axis, tree2->start_axis), MIN2(tree1->stop_axis, tree2->stop_axis)))
if(!tree_overlap(tree1->nodes[tree1->totleaf], tree2->nodes[tree2->totleaf], MIN2(tree1->start_axis, tree2->start_axis), MIN2(tree1->stop_axis, tree2->stop_axis)))
return 0;
data = MEM_callocN(sizeof(BVHOverlapData *)* tree1->tree_type, "BVHOverlapData_star");
@@ -809,3 +821,123 @@ float BLI_bvhtree_getepsilon(BVHTree *tree)
{
return tree->epsilon;
}
//Nearest neighbour
static float squared_dist(const float *a, const float *b)
{
float tmp[3];
VECSUB(tmp, a, b);
return INPR(tmp, tmp);
}
static float calc_nearest_point(BVHNearestData *data, BVHNode *node, float *nearest)
{
int i;
const float *bv = node->bv;
//nearest on AABB hull
for(i=0; i != 3; i++, bv += 2)
{
if(bv[0] > data->proj[i])
nearest[i] = bv[0];
else if(bv[1] < data->proj[i])
nearest[i] = bv[1];
else
nearest[i] = data->proj[i];
}
/*
//nearest on a general hull
VECCOPY(nearest, data->co);
for(i = data->tree->start_axis; i != data->tree->stop_axis; i++, bv+=2)
{
float proj = INPR( nearest, KDOP_AXES[i]);
float dl = bv[0] - proj;
float du = bv[1] - proj;
if(dl > 0)
{
VECADDFAC(nearest, nearest, KDOP_AXES[i], dl);
}
else if(du < 0)
{
VECADDFAC(nearest, nearest, KDOP_AXES[i], du);
}
}
*/
return squared_dist(data->co, nearest);
}
static void dfs_find_nearest(BVHNearestData *data, BVHNode *node)
{
int i;
float nearest[3], sdist;
sdist = calc_nearest_point(data, node, nearest);
if(sdist >= data->nearest.dist) return;
if(node->totnode == 0)
{
if(data->callback)
sdist = data->callback(data->userdata , node->index, data->co, nearest);
if(sdist >= data->nearest.dist) return;
data->nearest.index = node->index;
VECCOPY(data->nearest.nearest, nearest);
data->nearest.dist = sdist;
}
else
{
if(sdist < data->nearest.dist)
{
for(i=0; i != node->totnode; i++)
{
dfs_find_nearest(data, node->children[i]);
}
}
}
}
int BLI_bvhtree_find_nearest(BVHTree *tree, float *co, BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata)
{
int i;
BVHNearestData data;
//init data to search
data.tree = tree;
data.co = co;
data.callback = callback;
data.userdata = userdata;
for(i = data.tree->start_axis; i != data.tree->stop_axis; i++)
{
data.proj[i] = INPR(data.co, KDOP_AXES[i]);
}
if(nearest)
{
memcpy( &data.nearest , nearest, sizeof(*nearest) );
}
else
{
data.nearest.index = -1;
data.nearest.dist = FLT_MAX;
}
//dfs search
dfs_find_nearest(&data, tree->nodes[tree->totleaf] );
//copy back results
if(nearest)
{
memcpy(nearest, &data.nearest, sizeof(*nearest));
}
return data.nearest.index;
}