added back face mask mouse selection and made shift+k fill weight paint and vertex color
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@@ -165,6 +165,7 @@ void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
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/* editface.c */
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struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy);
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int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend);
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/* object_vgroup.c */
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