Merge branch 'blender-v2.93-release'
This commit is contained in:
@@ -41,6 +41,7 @@
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_math_color_blend.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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@@ -640,18 +641,12 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
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(size_t)buf_info->ch);
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float *fbuf = buf_info->fbuf + buf_ofs;
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if (a >= 1.0f) {
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fbuf[0] = b_col_float[0];
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fbuf[1] = b_col_float[1];
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fbuf[2] = b_col_float[2];
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fbuf[3] = 1.0f;
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}
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else {
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fbuf[0] = (b_col_float[0] * a) + (fbuf[0] * (1.0f - a));
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fbuf[1] = (b_col_float[1] * a) + (fbuf[1] * (1.0f - a));
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fbuf[2] = (b_col_float[2] * a) + (fbuf[2] * (1.0f - a));
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fbuf[3] = MIN2(fbuf[3] + a, 1.0f); /* clamp to 1.0 */
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}
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float font_pixel[4];
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font_pixel[0] = b_col_float[0] * a;
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font_pixel[1] = b_col_float[1] * a;
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font_pixel[2] = b_col_float[2] * a;
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font_pixel[3] = a;
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blend_color_mix_float(fbuf, fbuf, font_pixel);
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}
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}
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@@ -677,19 +672,12 @@ static void blf_font_draw_buffer_ex(FontBLF *font,
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(size_t)buf_info->ch);
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unsigned char *cbuf = buf_info->cbuf + buf_ofs;
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if (a >= 1.0f) {
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cbuf[0] = b_col_char[0];
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cbuf[1] = b_col_char[1];
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cbuf[2] = b_col_char[2];
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cbuf[3] = 255;
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}
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else {
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cbuf[0] = (unsigned char)((b_col_char[0] * a) + (cbuf[0] * (1.0f - a)));
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cbuf[1] = (unsigned char)((b_col_char[1] * a) + (cbuf[1] * (1.0f - a)));
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cbuf[2] = (unsigned char)((b_col_char[2] * a) + (cbuf[2] * (1.0f - a)));
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/* clamp to 255 */
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cbuf[3] = (unsigned char)MIN2((int)cbuf[3] + (int)(a * 255), 255);
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}
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uchar font_pixel[4];
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font_pixel[0] = b_col_char[0];
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font_pixel[1] = b_col_char[1];
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font_pixel[2] = b_col_char[2];
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font_pixel[3] = unit_float_to_uchar_clamp(a);
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blend_color_mix_byte(cbuf, cbuf, font_pixel);
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}
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}
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@@ -1537,13 +1537,14 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
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/* opengl offscreen render */
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depsgraph = BKE_scene_ensure_depsgraph(context->bmain, scene, view_layer);
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BKE_scene_graph_update_for_newframe(depsgraph);
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Object *camera_eval = DEG_get_evaluated_object(depsgraph, camera);
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ibuf = sequencer_view3d_fn(
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/* set for OpenGL render (NULL when scrubbing) */
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depsgraph,
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scene,
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&context->scene->display.shading,
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context->scene->r.seq_prev_type,
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camera,
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camera_eval,
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width,
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height,
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IB_rect,
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@@ -114,7 +114,6 @@ static void sequence_invalidate_cache(Scene *scene,
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Editing *ed = scene->ed;
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if (invalidate_self) {
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SEQ_relations_sequence_free_anim(seq);
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seq_cache_cleanup_sequence(scene, seq, seq, invalidate_types, false);
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}
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